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shooter's Issues

modularization

Look, we all love one giant index.js file, but we need to start making some classes for the map, player, enemies etc. How bout you restructure a bit and modularize some of this code?!

We can never make a MMORPG if all the code for a player is in one file now can we?

Particle Effects

This game could use some pizazz! how about a particle shader that leaves a wake behind the freaking boat! Man, this was supposed to be a dungeon crawler...

Physics bounds

Ok so the boat drives pretty swell now, but it can drive on land. And the map has like a tiny island on it. Maybe make some natural borders for the map, and make sure the boat can't drive on land ya loon!

There isn't a boat in the game, but it's about pirates

Dude, loving the static map that you've got there, but this game is about pirates (I think), not about beaches and shoals! Do yourself a favor and put a boat in the game, preferably on that can be moved and steered.

Build using webpack

Have a way to build the game with phaser baked in, so that we can have src files and a single distributable

config file

need a config file to store our values.

jk I did this already, just tracking so I can show my grandkids.

Object Pooling and Weapons

So you can drive a boat around, big woop! How about being able to shoot a cannon!
This will probably involve learning about object pooling yadda yadda. If only there were docs for this unfinished PoC framework..... Oh well, there's always the source code!

Artificial Intelligence

Need to make some bad guys to shoot.

Look we'll make em sophisticated later, how about just render another boat we can use as target practice.

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