Coder Social home page Coder Social logo

jwindels / skatejs Goto Github PK

View Code? Open in Web Editor NEW

This project forked from skatejs/skatejs

0.0 2.0 0.0 6.53 MB

SkateJS is a web component library designed to give you an augmentation of the web component specs focusing on a functional rendering pipeline, clean property / attribute semantics and a small footprint.

Home Page: https://skatejs.gitbooks.io/skatejs/content

License: MIT License

JavaScript 87.35% TypeScript 12.65%

skatejs's Introduction

Downloads per month NPM version Build Status Join the chat at https://gitter.im/skatejs/skatejs Commitizen friendly Semantic Release OpenCollective OpenCollective Follow @skate_js on Twitter

Sauce Test Status

Skate is a library built on top of the W3C web component specs that enables you to write functional and performant web components with a very small footprint.

  • Functional rendering pipeline backed by Google's Incremental DOM.
  • Inherently cross-framework compatible. For example, it works seamlessly with - and complements - React and other frameworks.
  • It's very fast.
  • It works with multiple versions of itself on the page.

HTML

<x-hello name="Bob"></x-hello>

JavaScript

customElements.define('x-hello', class extends skate.Component {
  static get props () {
    return {
      name: { attribute: true }
    };
  }
  renderCallback () {
    return skate.h('div', `Hello, ${this.name}`);
  }
});

Result

<x-hello name="Bob">Hello, Bob!</x-hello>

Whenever you change the name property - or attribute - the component will re-render, only changing the part of the DOM that requires updating.

Documentation

Installing

There's a couple ways to consume Skate.

NPM

npm install skatejs

Skate exports a UMD definition so you can:

import * as skate from 'skatejs';
const skate = require('skatejs');
require(['skatejs'], function (skate) {});

There's three files in dist/. Each has a UMD definition and a corresponding sourcemap file:

  1. index.js - This is the main entry point in the package.json without dependencies.
  2. index-with-deps.js - Unminified with dependencies.
  3. index-with-deps.min.js - Minified with dependencies.

Script Tag

<script src="https://unpkg.com/skatejs/dist/index-with-deps.min.js"></script>

Since Skate exports a UMD definition, you can then access it via the global:

const { skate } = window;

Dependencies

Skate doesn't require you provide any external dependencies, but recommends you provide some web component polyfills depending on what browsers you require support for. Skate requires both Custom Elements and Shadow DOM v1.

To get up and running quickly with our recommended configuration, we've created a single package called skatejs-web-components where all you have to do is load it before your definitions.

npm install skatejs skatejs-web-components

And then you can import it:

import 'skatejs-web-components';
import { define, vdom } from 'skatejs';

Or you can use script tags:

<script src="https://unpkg.com/skatejs-web-components/dist/index.min.js"></script>
<script src="https://unpkg.com/skatejs/dist/index-with-deps.min.js"></script>

If you want finer grained control about which polyfills you use, you'll have to BYO Custom Element and Shadow DOM polyfills.

Transpilation and native custom element gotchas

If you’re using Babel or some other tool to transpile your ES2015 code to ES5, simply import skatejs and skatejs-web-components (or selectively include the polyfills) as needed and ignore the following.

Native custom element support requires that you load a shim if you're not delivering native ES2015 classes to the browser. If you're transpiling to ES5, you must - at the very least - load the native shim:

When you load Skate by module name (import { ... } from 'skatejs'; or require('skatejs');), you'll be getting the transpiled source. Thus even if you author your components in ES2015, you'll still be getting ES5 base-classes and the native custom elements implementation will complain. If you want to deliever native classes you have to point to the non-transpiled Skate source: import { ... } from 'skatejs/src';. Currently this is not supported by our API versioning but we have an issue to work around this.

More information can be found in the webcomponents/custom-elements repo.

Browser Support

Skate supports all evergreens and IE11. We recommend using the following polyfills:

Backers

Support us with a monthly donation and help us continue our activities. [Become a backer]

Sponsors

Become a sponsor and get your logo on our README on Github with a link to your site. [Become a sponsor]

skatejs's People

Contributors

adevnadia avatar andreawyss avatar arjunyel avatar bengummer avatar bqx avatar bradleyayers avatar davidbgk avatar gitter-badger avatar greenkeeperio-bot avatar hotell avatar jonathanweiss avatar joscha avatar jpnelson avatar lukebatchelor avatar matiasatlassian avatar nicvenegas avatar npmcdn-to-unpkg-bot avatar nvenegas avatar piamancini avatar ruudud avatar stevelacy avatar stevenschobert avatar tony19 avatar treshugart avatar vvakame avatar wangersnmash avatar zenorocha avatar zpetch avatar zsakare avatar zzarcon avatar

Watchers

 avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.