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mechfieldrepair's Issues

Problem areas

Certain areas of the level assume the player has received a power up jump, and are impossible for the player to escape from.

Suggest additional meshes for platforming OR Lowering/Raising areas.

Lighten the Atmosphere

The current level is too dark and some areas are hard to perceive.

Suggest lightening the atmosphere and locating dark recesses to fill with a light source (not a lamp post)

Drone Concept

Concept and 3D Model a Drone for the player to shoot. [stretch goal]

nerf jump height

jump height is a bit out of control. not possible to design a good level when the player can skip the whole thing. this should scale incrementally, not exponentially.

Create a clear path to the finish

Design the level in such a way that prevent the player from getting to the finish without collecting all the gears. This could be from column height that can't be jumped unless you collect enough gears.

Moving atmosphere

Creating a panning cloud texture would give us a better sense of movement in the level

This should be as simple as adding a pan node in the material editor and something to edit velocity.

Need permission to push git changes

The Git repo won't give me access to push my changes. Could anyone allow me to push what I have in my branch to see if I can merge things?

Double Jump Mechanic

Allow the player more control over the height of the character's jump.

Suggest: Reducing the jump height gain and REMOVE the speed boost (or reduce it so traversing is tolerable)

Additional Comments: once we implement a physics constraint bridge characters moving too quickly or that have a lot of jump force are propelled into the air and take a very long time to come down gain. This change is NEEDED for physics based objects in the world.

Create New Bug Flag

Create a texture that states "Fell Through here" so that testers can apply the texture to a plane mesh in game

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