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Junwon's Projects

pvtut icon pvtut

Procedural Virtual Texture with Unity Terrain

rtxgi icon rtxgi

RTX Global Illumination (RTXGI)

rust-sv icon rust-sv

A Rust library for working with Bitcoin SV

segi icon segi

A fully-dynamic voxel-based global illumination system for Unity

ta icon ta

Functions for technical analysis written in go

tetgen icon tetgen

Delaunay tetrahedralization using fade3d.

toyrenderpipeline icon toyrenderpipeline

Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline)

tradingview-scraper icon tradingview-scraper

Get any market data in real time from the TradingView socket :) Ready to use in your Golang projects!

voxel-cone-tracing icon voxel-cone-tracing

A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.

voxelconetracing icon voxelconetracing

Source for my implementation of Voxel Cone Tracing as part of my master thesis.

voxelconetracinggi icon voxelconetracinggi

Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.

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