Coder Social home page Coder Social logo

julienkay / merf-unity-viewer Goto Github PK

View Code? Open in Web Editor NEW
39.0 9.0 3.0 191 KB

An unofficial Unity port of the MERF viewer

License: Apache License 2.0

C# 100.00%
nerf neural-radiance-fields unity volume-rendering merf raymarching texture3d view-synthesis

merf-unity-viewer's Introduction

Warning !!! Work in progress !!!
Does not work, but could be fun to fix.

MERF Unity Viewer

This repository contains the source code for a Unity port of the web viewer for MERF - Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes1

Please note, that this is an unofficial port. I am not affiliated with the original authors or their institution.

Known Issues

  • Everything mostly works up to calculating the diffuse term of the volume. But the 'evaluateNetwork()' function in the shader seems to return unreasonably high values, probably due to some coordinate space or other platform-specific differences between the original Three.js viewer and Unity. Contributions welcome.

References

Other projects exploring NeRFs and related techniques in Unity:

Footnotes

  1. Christian Reiser and Richard Szeliski and Dor Verbin and Pratul P. Srinivasan and Ben Mildenhall and Andreas Geiger and Jonathan T. Barron and Peter Hedman. MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes. SIGGRAPH, 2023 โ†ฉ

merf-unity-viewer's People

Contributors

julienkay avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

merf-unity-viewer's Issues

Functional?

Hi! Does this code work? Would love to port it to ue5.

Thanks!

Incorrect result using downloading assets and custom assets from torch-merf

Hi, Thanks for your great work.

I create a new Unity project using 2021.3.26 with built-in render pipeline, and import the package.

By downloading the Gardenvase from menu, and drag the generated prefab into an default new scene i got the following ressult:

gardenvase

I also trained custom data using torch-merf and import it from disk, but got similar result:

custom_data

Is there any other setup needs to fix it, or is it related to the editor version.

Thank you.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.