Name: Juliano Cristian Bonifácio
Type: User
Company: Game Developers SC / Game Business Accelerator/ Community AWS Game Dev / Gntech
Bio: AWS HERO,Amazon Lumberyard/AWS Game Tech Golden Buzz Saw, Cloud Community Leader AWS, Community, Innovation, Startups, Tech Leader.Startups communit
Twitter: jucristian
Location: Florianópolis, SC, Brasil
Blog: http://www.julianocristian.com
Juliano Cristian Bonifácio's Projects
Tools for using the Kinect One (Kinect v2) in ROS
This project has been moved to:
🦄 An Artificial Inteligence to teach Google's Dinosaur to jump cactus
ralpht's web examples and demos
in app purchases helper for iOS
A simple approach to Apple In App Purchases (IAP) that handles the presentation of products, purchasing, receipt validation, and timed free trials.
Node.js library for easier interaction IBM Blockchain chaincode
IBM Blockchain Platform for Developers on IBM Container Service
Portal for IBM open source at GitHub
🚀Make Front-end development simple and friendly(让前端开发简单而友好 )
A Xamarin.Forms UI Challenge
Entry with Icon - A Xamarin Forms Plugin
IBM Design Language Icons
谈谈一些有趣的 CSS 话题
🆔 The easy-to-use OpenStreetMap editor in JavaScript.
基于ILRuntime的热更新能力实现的可以直接使用的框架,友情赠送C# WebService + WebSocketServer服务器端。
Cross provider Kubernetes image building utility.
Image effects for post processing stack created with shader graph for Unity
computer vision, image processing and machine learning on the web browser or node.
:camera: A cross-platform library for the processing of image files; written in C#
The most comprehensive photo editor SDK for web and mobile
Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
billboard imposter baking for Unity
UE4 Plugin for generating Impostors for static meshes
This program show you IMSI numbers of cellphones around you.
Lightweight, Portable, Flexible Distributed/Mobile Deep Learning with Dynamic, Mutation-aware Dataflow Dep Scheduler; for Python, R, Julia, Scala, Go, Javascript and more
A repository for games and artistic experiments created during a 12 hour game jam at IndieCade East. Games are in response to prompts from Jason Rohrer's body of work as exhibited in The Game Worlds of Jason Rohrer.
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
A static analyzer for Java, C, C++, and Objective-C