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necrolens's Issues

ServerSide doesn't show traps

Do I need to have used the relevant Pomanders before they can be logged and displayed, with no access to public server data?

6.4 Crash

When ESP overlay is enabled, the monsters sight area works at first, but after attacking a few monsters it stops working and eventually the client crashes.
There is no crash log after that so I can't be 100% sure if it's conflicting with palace pal, but since it worked fine before the patch and with the ESP overlay turned off the crash stops we can be sure there is something wrong with necrolens.

Btw, after the sight area disappears, I tried to turn off and on the plugin to see if the issue was termporary but the moment I click the button to turn off the plugin the client crashes.

main window not opening since latest patch

since the patch today the main window wont open. It didn't open automatically when entering HoH and the /necrolens command also didn't work to open it. The config window does open and the options seems to all work.

PoTD 181+ Sprite

The sprites on PoTD floors 181+ are marked as Sound, but they should be marked as Sight.

Where?
Instance: PoTD
Floor: 181+
Mob or Objectname: Deep Palace Sprite

Main window no longer opens with 6.55

I know the plugin hasn't been updated, but the ESP still appears to be working with the new patch. However, I am unable to bring up the main window for some reason.

Missing Patrol Mark

Describe the bug
Just found that the heavenly onmitsu patrol mob is not marked as patrol (arrow mark). Not sure if it's not marked as patrol by design tho since it patrols only from floor 31 to 35 then they settle down :D

Where?
Instance: HoH
Floor: 31-35
Mob or Objectname: Heavenly Onmitsu

CPU temp increase while enabled

CPU Temp Increases
With this plugin enabled, inside and outside of deep dungeon causes a huge temperature spike on my system. I have a 7700x and enabled cpu temp is 72-80c, once I disable the plugin the cpu temp drops to 54c.

Not a developer so not entirely sure but it's entirely caused by this plugin. I do like the concept of this plugin though. Currently cannot use it in it's current state.

Where?
Everywhere inside and outside deep dungeons, as long as the plugin is enabled.

6.4 update is unstable

It's super inconsistent.
One floor, everything could be alright, while in the next it doesn't mark anything or show any aggro cones/circles. Or it straight up shows things wrong (i.e. showing the Passage as a gold chest). Or some things show up while others don't on the same floor.
Just thought I'd let you know.

Mob's aggro distance not precise enough. Can we customize aggro distance drawn?

Even though my character (or the player dot) stands visually outsite a proximity mob's aggro range (very close but still outsite), the mob can be pulled. I can be sure the mob isn't moving.

Currently only found this in HoH, I haven't tested it in other deep dungeons yet. But judging by the code the aggro distance is a fixed value, so it should be the same in all the cases.

I am thinking it's probably a good idea that we would be able to change/tweak this value to our liking in configuration.

Where?
Instance: HoH

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