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verticalshooter's Introduction

VerticalShooter

Example of a vertical shooter name made on Unity

This is a vertical shooter game:

Image of the game

  • Player’s plane can be controlled with AWSD or arrow keys and fire with Space bar.
  • Configurable win conditions can be configure on GameController script:

Image of inspector

  • Here is the UML diagram with Project clases:

UML classes

Classes inside Assets/_Scripts/Core are common functionality that can be useful for other projects.

Planes are modelled in this way:

  • IKillable and IDamagable are interfaces that define the ability to receive damage and be killed.
  • PlaneBase class model common functionality for all planes:
    • Player plane
    • Enemy planes
  • PlayerController is the class that allow the player control his plane and interact with all the gameplay elements.
  • EnemyBase has the common functionality for all enemy types:
    • Column enemies: They move in diagonal and return to top border of the screen.
    • Side enemies: Go to sides of the screen and are more tough

Here are the resources used for this game:

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