Is a tiny grapihcs library that aims to simplify OpenGL code the most as possible. This library is aimed to people who is starting OpenGL development and needs some abstractions to save lines of code while ddeply learning another concepts.
It is not aimed to be the most efficient implementation possible, so if you are advanced into graphics programming (or general software engineering), you may want to help to make it better :3
To sum up, this library is for new graphics programming devs that while learning concepts, need ease of use to avoid duplicating code. Experienced graphics programmers are welcome to help to make this abstraction better and more efficient.
The version 1.x and earlier will depend on the glew32s.lib binary file but it is planned for this library to manually load itself the OpenGL functions. I honestly don't have the necessary knowledge (at least right now) to dynamically load the OpenGL functions.
On future versions it will be more independent.
- clang llvm compiler Technology (insert url)
- ninja build system (Insert url)
- ninja wrapper for python: _>pip install ninja
- clang compiler and LLVM (If not, modify the build.py file to COMPILER = "g++" or whatever)
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