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License: MIT License
GameCube Integration for GOG Galaxy 2.0
License: MIT License
How do we utilize 2 disc games like MGS? If I have both images in the same folder, the plugin will no longer load any games?
I integrated the plugin by following the instructions and the galaxy client successfully listed all games from the roms_path defined in the user_config.py file.
However it's not possible for me to launch Dolphin from within the galaxy client. The button is greyed out. I double checked that the path to the Dolphin.exe file is correctly set in the user_config.py file.
I'm currently wondering what's causing this or rather what I could do to solve the problem.
Any help is appreciated.
This is the user_config.py:
# Set your roms folder here
roms_path = "D:/Emulatoren/Dolphin/Games"
# Set the path to your Dolphin.exe here
emu_path = "D:/Emulatoren/Dolphin/Dolphin.exe"
it takes a time to gog galaxy to regnize games installed probably because this update
problem is similar with this retroarch's issue jshackles/RetroGOG#10 (comment) maybe can help
Is it possible to use different Dolphin exe's for different games? This might be a pretty specific situation, but the Resident Evil 2 and 3 HD mods work with a custom version of Dolphin, but other games might run better on the latest regular release of Dolphin. Is it possible to set up this plugin use the RE2/3 dolphin for those games, and the regular dolphin for everything else?
Renaming 20XX training pack to "Super Smash Bros. Melee 20XX Training Pack" Like is listed in the games.txt breaks the import, and will cause it to import infinitely.
Currently there are dozens if not hundreds of duplicates in the game list, and it seems that depending on which one comes first, changes what the actual result is when it's imported to GOG. I have instances where I've been given the 3DS version of Luigi's mansion, the Playstation 2 version of Super Monkey Ball Adventure, the Xbox version of Spongebob Battle for Bikini Bottom, and some don't show up at all. It's more than just cover art too, it's descriptions, release dates, developers, etc.
However in Dolphin, which also uses GameTDB, there's no issues at all. I'm assuming this is because it uses the actual game ID rather than grabbing a random ID with the same name. But when looking deeper at GameTDB, I'm starting to wonder if it's even using the assets from GameTDB? Is there anything that could be done to fix this? I can't manually change the games information by hand even if I wanted to, Galaxy just doesn't support it right now, but if I had to rename all my isos anyways, couldn't I just name them the exact code they are?
Hey, I'm using both Gamecube and Wii ISOs in the same folder, and while your Wii integration works, The Gamecube Isn't working using the exact same folders as the Wii one.
I am able to launch GC and Wii games through GOG but they do not appear in recently played nor are they logged as having been played.
I am using PCSX2 and Cemu integrations that are appearing in recently played and logging when I've played.
thanks for all your hard work
First of all, thanks for the integration.
Since the emulator path is specified by the user in the user_config.py file, would it be possible to support other emulators such as RetroArch by adding command line arguments for the executable?
The same feature has been implemented in the PSP integration so it should be easy to replicate here.
Thanks.
The plugin is correctly identifying my ROMs, and it thinks it can launch the games because the "Play" icon is active. When I click on it, GOG Galaxy has a loading notification, but then nothing launches. This happens with all of my GC games.
Any ideas on how to fix this?
Just realized "Killer 7" does not show up in my library even though its named correctly and placed correctly.
The only game I have noticed so far. Not sure what could be the reason
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