jtippetts / u3dterraineditor Goto Github PK
View Code? Open in Web Editor NEWSimple terrain editor built using Urho3D.
License: MIT License
Simple terrain editor built using Urho3D.
License: MIT License
The MinGW library libsetupapi.a does not get linked properly when building with MingW/MSYS, leading to an undefined reference error at link time ( undefined reference to `__imp_SetupDiGetClassDevsA' and others).
Proposed small fix to CMakeList.txt is attached.
Description: If apply any incorrectly value to “Terrain Spacing” then user cannot mind what is wrong
Repro steps:
Description: After press the “Help” button nothing changes
Repro steps:
The garbage collection problem seems to go away if instead of
function DoThing() local c for c=1,10000000,1 do local c=Color(1,1,1,1) end end
one does
function DoThing() local c for c=1,10000000,1 do local c=Color:new(1,1,1,1) c:delete() end end
If I replace DoThing() in this way in memtest.lua, it won't allocate large amounts of memory anymore. Wouldn't using :new and :delete heal the issue with the growing garbage collection table ?
What I Can See Is White!!!
White Filled With My Screen With Some UI!
If I Use The Middle Mouse To Rotate My View,I Can See The SkyBox,And White!
The Problem Is Happened On Win10 With Dx11
In U3DTerrainEditor-master\CMake\Modules\UrhoCommon.cmake
It Was Forced To Use DX11 On WinDows Platform.
But In U3DTerrainEditor-master\bin\TerrainEditorData\LuaScripts\terraineditUIoriginal.lua
The TerrainEdit8 Technique Is Called,But There Is No TerrainEdit8.hlsl
It Was OK To Use OPENGL,But It Was Wrong To Use DX11
Hi there, I have been having problems trying to build the terrain editor using a Urho3d library build from current HEAD.
When building with Visual Studio 14 I receive the following error:
Error C4716 'anl::CKernel::operator=': must return a value TEdit c:\users\user\desktop\u3dterraineditor-master\thirdparty\accidental-noise-library\vm\kernel.h 164
I replaced the accidental-noise-library with the latest one committed, but it results in further different errors:
Error LNK2019 unresolved external symbol "void __cdecl anl::RegisterANL(class asIScriptEngine *)" (?RegisterANL@anl@@YAXPAVasIScriptEngine@@@Z) referenced in function "void __cdecl LoadScriptBindings(class asIScriptEngine *)" (?LoadScriptBindings@@YAXPAVasIScriptEngine@@@Z) TEdit C:\Users\USER\Desktop\U3DTerrainEditor-master\Build\LoadBindings.obj 1
Error LNK2019 unresolved external symbol _Direct3DCreate9@4 referenced in function "private: bool __thiscall Urho3D::Graphics::CreateInterface(void)" (?CreateInterface@Graphics@Urho3D@@AAE_NXZ) TEdit C:\Users\USER\Desktop\U3DTerrainEditor-master\Build\Urho3D_d.lib(D3D9Graphics.obj) 1
Error LNK2019 unresolved external symbol _D3DCompile@44 referenced in function "private: bool __thiscall Urho3D::ShaderVariation::Compile(void)" (?Compile@ShaderVariation@Urho3D@@AAE_NXZ) TEdit C:\Users\USER\Desktop\U3DTerrainEditor-master\Build\Urho3D_d.lib(D3D9ShaderVariation.obj) 1
Error LNK1120 3 unresolved externals TEdit C:\Users\USER\Desktop\U3DTerrainEditor-master\Build\bin\TEdit_d.exe 1
Furthermore I rebuilt the Urho3d library using OpenGL selected which reduced the error down to:
Error LNK2019 unresolved external symbol "void __cdecl anl::RegisterANL(class asIScriptEngine *)" (?RegisterANL@anl@@YAXPAVasIScriptEngine@@@Z) referenced in function "void __cdecl LoadScriptBindings(class asIScriptEngine *)" (?LoadScriptBindings@@YAXPAVasIScriptEngine@@@Z) TEdit C:\Users\USER\Desktop\U3DTerrainEditor-master\Build\LoadBindings.obj 1
It is a real shame I cannot get this to work because it seems like such a wonderful tool. Perhaps there are binary files people could download somewhere, or maybe I am missing something obvious?
Description: When user press the “Build Road”, “River Builder v1.0” or “Road Builder v2.0” editor will be closed with error:
Repro steps:
Priority: High
Project still active? Any binaries available somewhere?
Description: If apply 0 or any incorrectly value to “Terrain Spacing” then other values cannot be applied to Terrain Spacing until restart editor
System info: resolution – 1920x1080, borderless mode
Repro steps:
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.