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gdxdemo3d's Issues

BUG:Android demo can't run

I got
01-23 10:12:51.521 12326-12353/com.mygdx.game.android E/AndroidRuntime﹕ FATAL EXCEPTION: GLThread 10815
Process: com.mygdx.game.android, PID: 12326
com.badlogic.gdx.utils.GdxRuntimeException: Vertex shader compilation failed.
ERROR: 0:430: ')' : Syntax error: syntax error
ERROR: 1 compilation errors. No code generated.
Fragment shader compilation failed.
ERROR: 0:269: '(' : Syntax error: syntax error
ERROR: 1 compilation errors. No code generated.
at com.badlogic.gdx.graphics.g3d.shaders.BaseShader.init(BaseShader.java:167)
at com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.init(DefaultShader.java:586)
at com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider.getShader(BaseShaderProvider.java:35)
at com.badlogic.gdx.graphics.g3d.ModelBatch.render(ModelBatch.java:269)
at com.mygdx.game.GameRenderer.update(GameRenderer.java:198)
at com.mygdx.game.GameScreen.render(GameScreen.java:221)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:460)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1535)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
01-23 10:12:55.647 12326-12326/com.mygdx.game.android E/AndroidGraphics﹕ waiting for pause synchronization took too long; assuming deadlock and killing

on my nexus 5,android 6.0.

NoSuchMethodError

Hello jsjolund,
I'm running into this problem "java.lang.NoSuchMethodError: com.badlogic.gdx.scenes.scene2d.Actor.getListeners()Lcom/badlogic/gdx/utils/Array;"

Can you point me in the right direction of how to fix this step by step? I just need a starting point.
Where in Android Studio I should add --verbose:class when running the app? I'm a newbie. Everywhere online says just add this code, that code, but where should it be added in the system? I can't seem to find it. The official Android website is no help. Thanks

Issue with the stick

If the stick is on the ground when the man whistles then the dog should first pick it up.

BUG:Android demo can't run

PC works fine,but on android I got
01-22 23:16:49.077 27070-27156/? E/AndroidRuntime﹕ FATAL EXCEPTION: GLThread 8623
Process: com.mygdx.game.android, PID: 27070
com.badlogic.gdx.utils.SerializationException: Error reading file: models/json/scene0_model.json
at com.badlogic.gdx.utils.Json.fromJson(Json.java:705)
at com.mygdx.game.blender.BlenderObjectMap.deserialize(BlenderObjectMap.java:50)
at com.mygdx.game.blender.BlenderObjectMap.addFromJson(BlenderObjectMap.java:36)
at com.mygdx.game.blender.BlenderAssetManager.loadPlaceholders(BlenderAssetManager.java:149)
at com.mygdx.game.GameScreen.(GameScreen.java:92)
at com.mygdx.game.GdxDemo3D.create(GdxDemo3D.java:48)
at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:279)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1519)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
Caused by: com.badlogic.gdx.utils.SerializationException: Error parsing file: models/json/scene0_model.json
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:77)
at com.badlogic.gdx.utils.Json.fromJson(Json.java:703)
            at com.mygdx.game.blender.BlenderObjectMap.deserialize(BlenderObjectMap.java:50)
            at com.mygdx.game.blender.BlenderObjectMap.addFromJson(BlenderObjectMap.java:36)
            at com.mygdx.game.blender.BlenderAssetManager.loadPlaceholders(BlenderAssetManager.java:149)
            at com.mygdx.game.GameScreen.(GameScreen.java:92)
            at com.mygdx.game.GdxDemo3D.create(GdxDemo3D.java:48)
            at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:279)
            at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1519)
            at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: models/json/scene0_model.json (Local)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:136)
at com.badlogic.gdx.backends.android.AndroidFileHandle.read(AndroidFileHandle.java:80)
at com.badlogic.gdx.files.FileHandle.reader(FileHandle.java:163)
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:75)
            at com.badlogic.gdx.utils.Json.fromJson(Json.java:703)
            at com.mygdx.game.blender.BlenderObjectMap.deserialize(BlenderObjectMap.java:50)
            at com.mygdx.game.blender.BlenderObjectMap.addFromJson(BlenderObjectMap.java:36)
            at com.mygdx.game.blender.BlenderAssetManager.loadPlaceholders(BlenderAssetManager.java:149)
            at com.mygdx.game.GameScreen.(GameScreen.java:92)
            at com.mygdx.game.GdxDemo3D.create(GdxDemo3D.java:48)
            at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:279)
            at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1519)
            at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)

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