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A template for generating Visual Studio projects for building Windows apps with Briefcase

License: MIT License

C++ 97.60% C 2.40%

briefcase-windows-visualstudio-template's Introduction

Briefcase Windows Visual Studio Template

A Cookiecutter template for building Python apps from a Visual Studio project, that can then be packaged with an MSI installer.

Using this template

The easiest way to use this project is to not use it at all - at least, not directly. Briefcase is a tool that uses this template, rolling it out using data extracted from a pyproject.toml configuration file.

However, if you do want use this template directly...

  1. Install cookiecutter. This is a tool used to bootstrap complex project templates:

    $ pip install cookiecutter
    
  2. Run cookiecutter on the template:

    $ cookiecutter https://github.com/beeware/briefcase-windows-visualstudio-template
    

    This will ask you for a number of details of your application, including the name of your application (which should be a valid PyPI identifier), and the Formal Name of your application (the full name you use to describe your app). The remainder of these instructions will assume a name of my-project, and a formal name of My Project.

  3. Build the project. You can do this by opening the solution file in Visual Studio and building the Release configuration, or by using MSBuild:

    $ MSBuild.exe "My Project.sln" -target:restore -property:RestorePackagesConfig=true -target:"My Project" -property:Configuration=Release

    In order to build the project, you will need to configure Visual Studio to include the following modules:

    • .NET Desktop development - default options
    • Deskop Development with C++ - default options, plus the "C++/CLI Support for v143 build tools".
  4. Obtain a Python Windows Embeddable package, and extract it into the My Project/x64/Release directory generated by the template. This will give you a python3.dll (amongst other artefacts) in the My Project/x64/Release folder.

  5. Add your code to the template, into the My Project/x64/Release/app directory. At the very minimum, you need to have an app/<app name>/__main__.py file that defines an entry point that will start your application.

    If your code has any dependencies, they should be installed under the My Project/x64/Release/app_packages directory.

If you've done this correctly, a project with a formal name of My Project, with an app name of my-project should have a directory structure that looks something like:

My Project/
    x64/
        Release/
            app/
                my_project/
                    __init__.py
                    __main__.py
                    app.py
            app_packages/
                ...
            python3.dll
            ...
            My Project.exe
            My Project.exe.metagen
            My Project.pdb
    My Project/
        My Project.vcxproj
        My Project.vcxproj.filters
        ...
    My Project.sln
    briefcase.toml
    my-project.wxs
    unicode.wxl

The executable in x64/Release will start your application.

This project can now be compiled with WiX to produce an MSI file. This is a three step process. Open a command prompt, and change into the My Project directory. Then:

  1. Generate a manifest of the files in your project:

    C:\...>"%WIX%\bin\heat.exe" dir x64/Release -gg -sfrag -sreg -srd -scom -dr my_project_ROOTDIR -cg my_project_COMPONENTS -var var.SourceDir -out my-project-manifest.wxs
    
  2. Compile the .wxs files:

    C:\...>"%WIX%\bin\candle.exe" -ext WixUtilExtension -ext WixUIExtension -dSourceDir=x64/Release -arch x64 my-project.wxs my-project-manifest.wxs
    
  3. Link the compiled output to produce the MSI:

    C:\...>"%WIX%\bin\light.exe" -ext WixUtilExtension -ext WixUIExtension -loc unicode.wxl my-project.wixobj my-project-manifest.wixobj -o "My Project.msi"
    

The MSI file can then be used to install your application. When installed, your application will have an entry in your Start menu.

Next steps

Of course, running Python code isn't very interesting by itself - you won't be able to do any console input or output, because a Windows app doesn't display a console.

To do something interesting, you'll need to work with the native Windows system libraries to draw widgets and respond to screen taps. The Python for .NET bridging library can be used to interface with the Windows system libraries. Alternatively, you could use a cross-platform widget toolkit that supports Windows (such as Toga) to provide a GUI for your application.

If you have any external library dependencies (like Toga, or anything other third-party library), you should install the library code into the app_packages directory. This directory is the same as a site_packages directory on a desktop Python install.

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