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Corner Hooked

Corner Hooked is a pool game played within a water-filled volume rather than on the surface of a table. It was created in 2004 by the Scientific Ninja team as part of our GAM300 and GAM350 project courses at DigiPen Institute of Technology.

The game was written in C++ using Direct3D for the graphics. Visual Studio was our IDE. The AI made use of a trained neural network as well as a rules engine to guide the higher-level strategic play for a given game type (8-ball versus 9-ball, for example).

This repository is a mostly-complete copy of the final source code submission we turned in for the course. FMOD headers and binaries have been removed, as have the actual audio assets for the game. The trained neural network is included (AIPlayer.bpn), and the code that performs the training still exists, although the scripts we used to perform the training and the initial inputs have been lost.

The members of the Scientific Nina team who created the game were:

  • Brian Rosmond
  • James Scott Lancaster
  • James Carnahan
  • Josh Petrie
  • Scott Smith

DigiPen retains the copyright to the game and the contents of this repository. They have allowed the project to be preserved and updated here under a non-commercial license.

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