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DlibFaceLandmarkDetector with Live2D Sample

C# 75.05% Smalltalk 24.95%

dlibfacelandmarkdetectorwithlive2dsample's Introduction

DlibFaceLandmarkDetectorWithLive2DSample

Overview

http://qiita.com/utibenkei/items/15925db826721f6bb00c

Screen Shot

DlibFaceDetectorWithLive2DSample_cap.gif

Environment

Windows 8.1
Unity 5.3.0f4
OpenCVForUnity2.0.9
DlibFaceLandmarkDetector1.0.3 (and DlibFaceLandmarkDetectorWithOpenCVSample)
Live2D version 2.1.02 for Unity

Setup

  • Create New Project. (DlibFaceLandmarkDetectorWithLive2DSample)
  • Import OpenCVForUnity from AssetStore
  • Import DlibFaceLandmarkDetector from AssetStore
  • Import DlibFaceLandmarkDetectorWithOpenCVSample
  • Move the "shape_predictor_68_face_landmarks.dat" file to the "Assets/StreamingAssets" folder.
  • Import Live2D SDK
  • Move the "Live2D_SDK_Unity/sample/SampleApp1/Assets/Resources/live2d/shizuku" folder to the "Assets/StreamingAssets" folder.
  • Import DlibFaceLandmarkDetectorWithLive2DSample.unitypackage
  • Change Product Name. (DlibFaceLandmarkDetectorWithLive2DSample)
  • Change PlayerSettings.bundleIdentifier. (xxx.xxxxxxx.DlibFaceLandmarkDetectorWithLive2DSample)
  • Add the "Assets/DlibFaceLandmarkDetectorWithLive2DSample/Scenes/*.unity" files to "Scenes In Build" list in "Build Settings" window.

Demo

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