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elmbrent avatar elmbrent commented on May 19, 2024 2
var fs = require('fs');
var PImage = require('pureimage');
var img1 = PImage.make(100,50);
var context = img.getContext('2d')
context.clearRect(0, 0, 100,50)
PImage.encodePNGToStream(img1, fs.createWriteStream('out.png')).then(()=> {
    console.log("wrote out the png file to out.png");
}).catch((e)=>{
    console.log("there was an error writing");
});

You need to add a clearRect and then also set to same height and width of your canvas.

from node-pureimage.

joshmarinacci avatar joshmarinacci commented on May 19, 2024

You are right. According to the spec a canvas is transparent by default. I've confirmed this experimentally as well.

I've just pushed back a change which makes the bitmap be clear by default. This should automatically work with exported PNGs as well.

Note that the spec also indicates you can create an opaque canvas by passing an option to getContext(). We should support this in the future.

https://html.spec.whatwg.org/multipage/canvas.html#the-canvas-element

from node-pureimage.

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