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artist's Introduction

Artist-Logo Artist 2D Canvas Library

Introduction

The Artist 2D Canvas Library is an abstraction layer with an API inspired by the HTML5 canvas API. The library presents a lean API modeled after the HTML Canvas 2D Context specification. The API is a not-so-thin layer above various 2D platform-specific and cross-platform 2D "backend" graphics libraries, such as Skia and Quartz-2D.

The Artist library goes beyond the basic HTML5 canvas API with extensions for dealing with text layout and mechanisms for text editing, fonts and font management, path creation and manipulation, and image capture and offscreen graphics.

News

  • 13 May 2020: Foundation docs
  • 20 March 2020: Initial port for Quartz-2D
  • 31 March 2020: Initial port for Skia (MacOS)
  • 5 April 2020: Ported to Win32 (SKia)
  • 10 April 2020: Ported to Linux GTK3 (Skia)
  • 27 April 2020: Started documentation.

Documentation

Documentation is work in progress. Stay tuned...

  1. Gallery
  2. Setup and Installation
  3. Backends
  4. Foundation

About the Author

Joel got into electronics and programming in the 80s because almost everything in music, his first love, is becoming electronic and digital. Since then, he builds his own guitars, effect boxes and synths. He enjoys playing distortion-laden rock guitar, composes and produces his own music in his home studio.

Joel de Guzman is the principal architect and engineer at Cycfi Research and a consultant at Ciere Consulting. He is a software engineer specializing in advanced C++ and an advocate of Open Source. He has authored a number of highly successful Open Source projects such as Boost.Spirit, Boost.Phoenix and Boost.Fusion. These libraries are all part of the Boost Libraries, a well respected, peer-reviewed, Open Source, collaborative development effort.


Copyright (c) 2014-2020 Joel de Guzman. All rights reserved. Distributed under the MIT License

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Contributors

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