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jonascarpay / dolphin Goto Github PK

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This project forked from dolphin-emu/dolphin

0.0 0.0 0.0 273.29 MB

A fork of dolphin that, when taking melee screenshots, includes part of the game state in the filename

License: GNU General Public License v2.0

CMake 0.51% GLSL 0.05% Groff 0.01% Makefile 0.25% C 34.28% C++ 61.54% POV-Ray SDL 0.22% Objective-C 0.42% Perl 0.06% Shell 0.62% Visual Basic 0.02% Assembly 0.07% M4 0.04% Lua 0.01% Yacc 0.17% Batchfile 0.01% Python 0.05% Module Management System 0.07% PHP 0.13% Objective-C++ 1.48%

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dolphin's Issues

Ingame check

0x003C772A is used to check whether we are currently ingame (0 for no, 1 for yes)�. I found this value using the cheat search, and while it seems safe I am not entirely sure if it is safe (i.e. statically allocated and with correct time behaviour).

Manual screenshots

I currently use a script that simulates a key press in order to take periodic screenshots. It would be nice if there were a way to automate this in dolphin.

Percentage display is delayed by 1 frame

On the frame a character is hit, its percentage will show the previous damage, while the memory value contains the new damage. I have not yet found a workaround. There appear to be certain memory addresses that contain a percentage that is delayed by one frame, but these are dynamic and I do not know how to reliably access them. I have decided to leave this bug in for now, in hopes that it will not matter enough to affect convergence.

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