Coder Social home page Coder Social logo

jolichen / assetstudio Goto Github PK

View Code? Open in Web Editor NEW

This project forked from perfare/assetstudio

0.0 1.0 0.0 38.53 MB

AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

License: MIT License

C# 79.19% C++ 20.38% C 0.43%

assetstudio's Introduction

AssetStudio

Build status

None of the repo, the tool, nor the repo owner is affiliated with, or sponsored or authorized by, Unity Technologies or its affiliates.

AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

Features

  • Support version:
    • 2.5 - 2020.1
  • Support asset types:
    • Texture2D : convert to png, tga, jpeg, bmp
    • Sprite : crop Texture2D to png, tga, jpeg, bmp
    • AudioClip : mp3, ogg, wav, m4a, fsb. support convert FSB file to WAV(PCM)
    • Font : ttf, otf
    • Mesh : obj
    • TextAsset
    • Shader
    • MovieTexture
    • VideoClip
    • MonoBehaviour : json
    • Animator : export to FBX file with bound AnimationClip

Requirements

Usage

Load Assets/AssetBundles

Use File-Load file or File-Load folder.

When AssetStudio loads AssetBundles, it decompresses and reads it directly in memory, which may cause a large amount of memory to be used. You can use File-Extract file or File-Extract folder to extract AssetBundles to another folder, and then read.

Extract/Decompress AssetBundles

Use File-Extract file or File-Extract folder.

Export Assets

use Export menu.

Export Model

Export model from "Scene Hierarchy" using the Model menu.

Export Animator from "Asset List" using the Export menu.

With AnimationClip

Select model from "Scene Hierarchy" then select the AnimationClip from "Asset List", using Model-Export selected objects with AnimationClip to export.

Export Animator will export bound AnimationClip or use Ctrl to select Animator and AnimationClip from "Asset List", using Export-Export Animator with selected AnimationClip to export.

Export MonoBehaviour

When you select an asset of the MonoBehaviour type for the first time, AssetStudio will ask you the directory where the assembly is located, please select the directory where the assembly is located, such as the Managed folder.

For Il2Cpp

First, use my other program Il2CppDumper to generate dummy dll, then when using AssetStudio to select the assembly directory, select the dummy dll folder.

Build

  • Visual Studio 2019 or newer
  • AssetStudioFBXNative uses FBX SDK 2020.0.1 VS2017, before building, you need to install the FBX SDK and modify the project file, change include directory and library directory to point to the FBX SDK directory

Open source libraries used

Texture2DDecoder

assetstudio's People

Contributors

perfare avatar qiankanglai avatar radumc avatar mafaca avatar arcadedoug avatar jayatubi avatar druhin13 avatar imgbotapp avatar paleneutron avatar k0lb3 avatar tahvohck avatar hozuki avatar

Watchers

James Cloos avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.