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rr-godot's Issues

4-Way viewport gizmo scaling

Find a way to scale the gizmos independently for each viewport. May require making 4 different gizmo instances.

Simulate sensors

Need to be able to simulate various sensors (camera, depth, LIDAR) and publish the data over RR for clients to use.

Support camera zooming

The user camera for each viewport needs to support zooming in both perspective and orthogonal views.

Play/Pause simulation

Need to be able to play/pause simulation and physics processing to allow for scene setup.

Can't click gizmo when inside an object

When the active gizmos are inside an object in the environment, the user is unable to click them.

Can lead to scaling an object enough to where it covers the handle, and you are unable to scale it further without moving away from the object far enough.

Display Sensor data

Need to be able to display sensor data in a 3D environment such as LIDAR sensors and depth sensors.

Change joint type info from text to image

Currently the joint type is shown with a label underneath the name.
This takes up a lot of unneeded space, and can be changed to a graphic shown next to the name in both the object tree and the inspector.

Support 2D/3D graphs

Need to be able to read data gathered from RR or simulation and graph it such as joint angle/time.

Plugin Framework

Need to create a plugin ecosystem to allow users to create custom functionality.
First plugin should be .sdf file importing.

Will be related to #15

Create control API

An API needs to be exposed to allow multiple languages (the ones supported by RR) to control the simulation.

Import .robdef files

Need to be able to import .robdef files for the sensor simulation. Allows users to re-use control code.

Required Godot version

Hi There,

This is an awesome project!! ๐Ÿ˜

Does this require your Godot fork or it should be able to run with the latest Godot.Mono build?

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