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Shadow Grounds OSG

Shadow Grounds Shader Development Environment (GPLv3 License)

Initial release.


Project Status

At present, basic interface exists, allows importing of 3D models, as well as camera manipulation using OpenSceneGraph's trackball manipulator.

Basic management of the scene graph, serialization, node transformations (translate, rotate, scale), shader uniforms also included.

Scene graph structure:

Project_root Project_data (serialization node) Scene_root Asset_library (models, shaders, texutres, etc.)

Scene_root node and all subnodes are rendered onscreen. Project data node and Asset library are not rendered.

Most scene graph manipulation is limited to nodes under scene_root.


Documentation

parser_rules.txt contains syntax for command structure. config.ini provides basic configuration.

See files for further info.


Compilation

Dependencies:

OpenSceneGraph v.2.8.0 or greater.
Boost 1.47 or greater (uses boost::filesystem, boost::any, and boost::spirit)

Links / Contact

Youtube channel:

http://www.youtube.com/user/JoelCGraff

email: [email protected]

shadowgrounds's People

Contributors

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Watchers

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