jmoral4 / roguesquad Goto Github PK
View Code? Open in Web Editor NEWGame Dev experiment using Monogame
Game Dev experiment using Monogame
Implement button/key to reset the entire game state for testing purposes
Done- Milestone stub
Done - milestone tracking stub
Implement enemy attack ability
Implement a turn-based system for allowing player/enemy movement/attack.
Ensure that key mapping from keys.ini is being properly used.
Basic AI states including 'chasing', 'patrolling', and ?
Right now, this class is something of a dumping ground for all sorts of test code. Needs to be cleaned up and unused codepaths removed. I don't like to spend a ton of time on debating leaky abstractions but this one definitely shouldn't have stuff like game resolution embedded within. Recommend a GameConfig class or working with AppSettings class.
Should implement some sort of partitioning to subdivide collision detection within a given frame. We can also look at partitioning through time in addition to (or instead of) space.
Done - milestone stub
Implement method for moving character around to locations on the map and confirming the movement (can be a simple right-click) and displaying range of the character to be moved.
Implement an enemy squad that the player will fight against (health, weapons, placeholder art)
Implement ability for player to attack enemy targets adjacent or at-range depending on weapon
Implement enemy movement towards player
Implement a tilemap which serves as the game's backdrop
Done - stub for milestone
Lots of dead code on the Cross Plat client (Cross.Desktop) due to many of the libs not being available on Mac/OSX or not available in the same form (i.e., QuakeConsole/GeonBit).
Implement support for selecting and swapping between team members (L/R for swapping on controller)
Stub for milestone tracking - completed
Implement some basic animations and entities needed for ranged combat (particle, etc)
Implement a cursor for selecting player team members and UI elements useable via mouse/keyboard and xbox/controller
Display health of player and enemy units, name, basic stats.
Re-work animation to allow easier loading of arbitrary animation data and assigning to any entity.
Implement a debug log and/or display of debug information on screen. Possibly use ~ key to display as many logs fit on screen.
Currently we cannot simply drop an animation component on an AI due to the requirement for directional input to drive direction selection.
Hi!
In case you are interested:
Tried to build this game and check it out, but it seems 2 assets are missing?
Here is my build log:
1>------ Build started: Project: RogueSquadLib, Configuration: Debug Any CPU ------
1>C:\Users\felix\.nuget\packages\monogame.content.builder.task\3.8.0.1641\build\MonoGame.Content.Builder.Task.targets(111,5): warning : No Content References Found. Please make sure your .mgcb file has a build action of MonoGameContentReference
1>RogueSquadLib -> C:\Development\github\RogueSquad\RogueSquadLib\bin\Debug\netstandard2.0\RogueSquadLib.dll
1>Done building project "RogueSquadLib.csproj".
2>------ Build started: Project: RogueSquad, Configuration: Debug Any CPU ------
2>C:/Development/github/RogueSquad/RogueSquad/Content/../../Assets/explosion-5.png
2>C:/Development/github/RogueSquad/RogueSquad/Content/../../Assets/explosion-5.png : error : The source file 'C:/Development/github/RogueSquad/RogueSquad/Content/../../Assets/explosion-5.png' does not exist!
2>C:/Development/github/RogueSquad/RogueSquad/Content/../../Assets/sorcerer attack_Animation 1_0.png
2>C:/Development/github/RogueSquad/RogueSquad/Content/../../Assets/sorcerer attack_Animation 1_0.png : error : The source file 'C:/Development/github/RogueSquad/RogueSquad/Content/../../Assets/sorcerer attack_Animation 1_0.png' does not exist!
2>C:\Users\felix\.nuget\packages\monogame.content.builder.task\3.8.0.1641\build\MonoGame.Content.Builder.Task.targets(138,5): error MSB3073: The command "dotnet C:\Users\felix\.nuget\packages\monogame.content.builder.task\3.8.0.1641\build\\..\tools\netcoreapp3.1\any\mgcb.dll /quiet /@:"C:\Development\github\RogueSquad\RogueSquad\Content\Content.mgcb" /platform:DesktopGL /outputDir:"C:/Development/github/RogueSquad/RogueSquad/Content/bin/DesktopGL/Content" /intermediateDir:"C:/Development/github/RogueSquad/RogueSquad/Content/obj/DesktopGL/Content" /workingDir:"C:/Development/github/RogueSquad/RogueSquad/Content/"" exited with code 2.
2>Done building project "RogueSquad.csproj" -- FAILED.
========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Environment Info:
=> Monogame 3.5.1 installed as well.
Microsoft Visual Studio Community 2019
Version 16.8.2
VisualStudio.16.Release/16.8.2+30717.126
Microsoft .NET Framework
Version 4.8.04084
Installed Version: Community
Visual C++ 2019 00435-60000-00000-AA211
Microsoft Visual C++ 2019
ADL Tools Service Provider 1.0
This package contains services used by Data Lake tools
ASA Service Provider 1.0
ASP.NET and Web Tools 2019 16.8.553.28003
ASP.NET and Web Tools 2019
ASP.NET Core Razor Language Services 16.1.0.2052803+84e121f1403378489b842e1797df2f3f5a49ac3c
Provides languages services for ASP.NET Core Razor.
ASP.NET Web Frameworks and Tools 2019 16.8.553.28003
For additional information, visit https://www.asp.net/
Azure App Service Tools v3.0.0 16.8.553.28003
Azure App Service Tools v3.0.0
Azure Data Lake Node 1.0
This package contains the Data Lake integration nodes for Server Explorer.
Azure Data Lake Tools for Visual Studio 2.6.1000.0
Microsoft Azure Data Lake Tools for Visual Studio
Azure Functions and Web Jobs Tools 16.8.553.28003
Azure Functions and Web Jobs Tools
Azure Stream Analytics Tools for Visual Studio 2.6.1000.0
Microsoft Azure Stream Analytics Tools for Visual Studio
C# Tools 3.8.0-5.20567.16+53c5d7d3cf13d88978744a32a27c5f8350a8400a
C# components used in the IDE. Depending on your project type and settings, a different version of the compiler may be used.
Common Azure Tools 1.10
Provides common services for use by Azure Mobile Services and Microsoft Azure Tools.
Extensibility Message Bus 1.2.6 (master@34d6af2)
Provides common messaging-based MEF services for loosely coupled Visual Studio extension components communication and integration.
Fabric.DiagnosticEvents 1.0
Fabric Diagnostic Events
IntelliCode Extension 1.0
IntelliCode Visual Studio Extension Detailed Info
Microsoft Azure HDInsight Azure Node 2.6.1000.0
HDInsight Node under Azure Node
Microsoft Azure Hive Query Language Service 2.6.1000.0
Language service for Hive query
Microsoft Azure Service Fabric Tools for Visual Studio 16.0
Microsoft Azure Service Fabric Tools for Visual Studio
Microsoft Azure Stream Analytics Language Service 2.6.1000.0
Language service for Azure Stream Analytics
Microsoft Azure Stream Analytics Node 1.0
Azure Stream Analytics Node under Azure Node
Microsoft Azure Tools 2.9
Microsoft Azure Tools for Microsoft Visual Studio 2019 - v2.9.30924.1
Microsoft Continuous Delivery Tools for Visual Studio 0.4
Simplifying the configuration of Azure DevOps pipelines from within the Visual Studio IDE.
Microsoft JVM Debugger 1.0
Provides support for connecting the Visual Studio debugger to JDWP compatible Java Virtual Machines
Microsoft Library Manager 2.1.113+g422d40002e.RR
Install client-side libraries easily to any web project
Microsoft MI-Based Debugger 1.0
Provides support for connecting Visual Studio to MI compatible debuggers
Microsoft Visual C++ Wizards 1.0
Microsoft Visual C++ Wizards
Microsoft Visual Studio Tools for Containers 1.1
Develop, run, validate your ASP.NET Core applications in the target environment. F5 your application directly into a container with debugging, or CTRL + F5 to edit & refresh your app without having to rebuild the container.
Microsoft Visual Studio VC Package 1.0
Microsoft Visual Studio VC Package
Mono Debugging for Visual Studio 16.8.43 (00471f8)
Support for debugging Mono processes with Visual Studio.
Node.js Tools 1.5.20902.1 Commit Hash:b474efcb6f92db52a8f8e2e6a8cb9648476885cc
Adds support for developing and debugging Node.js apps in Visual Studio
NuGet Package Manager 5.8.0
NuGet Package Manager in Visual Studio. For more information about NuGet, visit https://docs.nuget.org/
ProjectServicesPackage Extension 1.0
ProjectServicesPackage Visual Studio Extension Detailed Info
SQL Server Data Tools 16.0.62010.06180
Microsoft SQL Server Data Tools
ToolWindowHostedEditor 1.0
Hosting json editor into a tool window
TypeScript Tools 16.0.21016.2001
TypeScript Tools for Microsoft Visual Studio
Visual Basic Tools 3.8.0-5.20567.16+53c5d7d3cf13d88978744a32a27c5f8350a8400a
Visual Basic components used in the IDE. Depending on your project type and settings, a different version of the compiler may be used.
Visual F# Tools 16.8.0-beta.20507.4+da6be68280c89131cdba2045525b80890401defd
Microsoft Visual F# Tools
Visual Studio Code Debug Adapter Host Package 1.0
Interop layer for hosting Visual Studio Code debug adapters in Visual Studio
Visual Studio Container Tools Extensions 1.0
View, manage, and diagnose containers within Visual Studio.
Visual Studio Tools for Containers 1.0
Visual Studio Tools for Containers
Visual Studio Tools for Kubernetes 1.0
Visual Studio Tools for Kubernetes
VisualStudio.DeviceLog 1.0
Information about my package
VisualStudio.Foo 1.0
Information about my package
VisualStudio.Mac 1.0
Mac Extension for Visual Studio
Xamarin 16.8.000.255 (d16-8@d002176)
Visual Studio extension to enable development for Xamarin.iOS and Xamarin.Android.
Xamarin Designer 16.8.0.507 (remotes/origin/d16-8@e87b24884)
Visual Studio extension to enable Xamarin Designer tools in Visual Studio.
Xamarin Templates 16.8.112 (86385a3)
Templates for building iOS, Android, and Windows apps with Xamarin and Xamarin.Forms.
Xamarin.Android SDK 11.1.0.17 (d16-8/c0e2b8e)
Xamarin.Android Reference Assemblies and MSBuild support.
Mono: be2226b
Java.Interop: xamarin/java.interop/d16-8@79d9533
ProGuard: Guardsquare/proguard/proguard6.2.2@ebe9000
SQLite: xamarin/sqlite/3.32.1@1a3276b
Xamarin.Android Tools: xamarin/xamarin-android-tools/d16-8@2fb1cbc
Xamarin.iOS and Xamarin.Mac SDK 14.4.1.3 (e30c41de3)
Xamarin.iOS and Xamarin.Mac Reference Assemblies and MSBuild support.
Look at ensuring only what needs to be there is there.
Implement solid objects that can be used to test AI
Currently AI movement of partners is robotic. They always attempt to maintain X follow units. Either the distance should be flexible or a nice tween/curve should be applied to allow a more organic looking follow.
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