jieiku / aardwolfmudlet Goto Github PK
View Code? Open in Web Editor NEWAardwolf mud package for Mudlet client created specifically for Aardmud.
Aardwolf mud package for Mudlet client created specifically for Aardmud.
I'm looking at those and have no idea what any of them do :/
Aren't they supposed to disappear after I type 'guisave'?
There is a "feature" that turns off experience during campaigns. However, nowhere is it listed how to turn it off. and when I tried to change the variables or the config script and even restart it just kept turning noexp on over and over. Makes it unplayable.
Hello, I have this working on Windows but following same instructions/procedure in Linux Mint 20 using Mudlet 4.10.1 causes the main feed window section to be missing/not display (screenshot attached). Deleting profile folder in ~/.config/mudlet/ eliminates the issue but reinstall of this module recreates the problem. It also replicates across other profiles. Any thoughts on how to fix it?
Attached are my alias and scripts for a potion auto-quaffer. I have spoken to Lasher about this and as long as you are actively watching the screen (which goes for killing in general anyways), it is not a violation of the rules.
Using "rt DarkLight" at recall results in the error below, then sends "3" to the MUD approx every second. A script to kill tempTimers ends the issue.
rt DarkLight
run 2s10e2n7e7n11e4n4e;enter hole
Invalid directions in command.
First and foremost let me say i am an absolute newbie to everything computer related beyond the occasional internet search. I found this addon after deciding to get back into Aardwolf since i didnt give it a fair shake 20 years ago as a kid. It worked absolutely flawlessly for the first day. I was very excited. but after logging on the second day my map stopped tracking me. I tried uninstalling and reinstalling, deleting the map folder hoping it would restart and nothing I can think of will work. One thing I noticed was that when It stopped working the old map (aardwolfs base map) stopped appearing as well next to the mudlet map. I even tried a couple Lua commands but it didn't respond to them. I'm sure this is way way down on yalls list of things to do in life but I sincerely hope it's revisited and more development happens. Having the health/mana/enemy/TNL/Mvmnt status bars where really great to have. Its difficult for me to read it all the way the mud writes them.
I noticed the TODO section listed portals. For my own use I wanted to figure this out and added it in. If you're open to PRs I can put my work together and push something up. I started building it on the side from this package, but can move things around so it can be included with this, which is mainly moving the data to the aard object and adding something in the config to handle a portal bag variable for your character.
The general idea is that it adds the portal rooms as a special exit right before calculating the path and then removes it. So far it's been working out for me, though trying to run to a place in a no-portal area will fail if it decides the portal is the better path. I also don't have a complete list of portals since I just started, but added in what I have so far.
In game my name is Swifin, feel free to send me a tell and we can talk. I didn't see any mention of your in game name in the readme.
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Thrivaldi's Cave
{coords}0,30,20
{rdesc}
This cave is completely dark and cold. Torches burn but don't emit light
further than one foot away. The sound of heavy breathing echoes across the
walls as well as the sound of something dragging across the ground. The only
exit is to the west...if you can find it again.
{/rdesc}
Is this OK?
there is a flyout clanshop speedwalk menu in the topleft corner.
That's not working anymore. I click and nothing happens.
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