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hotel-hell-game's Introduction

Hotel Hell

A horror game set in a haunted hotel.

The Project

This game was made primarily by me and Bethany Cawthorne with some help from Rhys Williams. This Readme will focus on the elements that I contributed since it is here for my portfolio.

My Contributions:

  • I made the first room, the hallway and some of the 3D assets (most assets were from a 3rd party source).
  • I developed an inventory system.
  • I produced a data structure that kept the game logic intact between scenes.
  • I created a puzzle in the first room that acted as a tutorial for the game.
  • The player movement was done by me.
  • I also helped Rhys do the third room.

The Game

In Hotel Hell, the player tries to solve some puzzles to escape the hotel before the time runs out!

The Player

  • Moves around with WASD.
  • Looks around with the mouse.
  • Pick up items with the 'F' key.
  • Uses items with the 'E' key.
  • Selects an item on the hot bar with the number keys.

The First Room

  • Done in two parts; the bathroom and the bedroom.
  • The bathroom has writing on the wall that guides the player, acting as the tutorial.
  • In the bathroom, the player needs to pick up a key to open the door.
  • Once in the bedroom, the player must solve a puzzle to fix a key to leave the room.
  • The glue was purposely made to be extra bright so as the player would see it quickly, this was also done to guide the player along the intended path.

The Hallway

  • The hallway acts as the transition scene between the hotel rooms and also contains the elevator that allows the player to win the game.
  • The player has to locate a key card to get to the next bedroom.
  • The next bedroom allows access to another bedroom which in turn brings the player back to the Hallway, now with a key card to the elevator.
  • Once the elevator key card is obtained, the player can escape the hotel and win the game.

Current State of Project

The project has been finished and I have moved on to another. I copied the repository here to be public for use in my portfolio.

Screen Shots

A typical view of the scene.

A typical view of the scene.

A typical view of the scene.

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