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kawaiidishes's Issues

Config issue in forge 47.2.1

Seems like there is an issue where in forge 47.2.1. the config file is incorrectly registered/read, causing it to reset the config files if you try to add custom messages to the maid dress.

We've been trying to nail down the issue for about 2 weeks now, and this is the closest we have been able to get. seems to be something that changed between 47.2.1, and earlier forge versions?

image

[bug] Mod's clothing render models are too big for baby zombie

Mod version: 1.9.1-1.19.2
2023-06-27_19 01 36

  1. I summon a baby zombie by command /summon minecraft:zombie ~ ~1 ~ {CanPickUpLoot:1b,IsBaby:1b}, he can pick up items;
  2. Throw a headband, a maid dress, a pair of thigh highs, a pair of brown shoes under his feet.
  3. Let him wear them.
  4. I found other clothes don't render their models at the correct size except headbands.

Suggestion, change how incense works

I'm running a fabric modded server with friends and a custom mod list, as we made mob farms and stuff we realized the server was getting laggy, i profiled it and discovered that kawaiidishes was taking up 25% of a tick. After some investigation i discovered its because of how incense is implemented.

boolean hasCalmingAroma = BlockPos.betweenClosedStream(AABB.ofSize(((Entity)(Object) this).blockPosition().getCenter(), 1, 1, 1).inflate(8))

boolean hasCalmingAroma = BlockPos.betweenClosedStream(AABB.ofSize(((Entity)(Object) this).blockPosition().getCenter(), 1, 1, 1).inflate(8))

Every tick all entities are checking a 16x16x16 area around them for an incense block instead of the incense block ticking to get all entities around it. I think making the incense set a flag that the mob is in range and removing it when out of range is better performance wise.

Fabric/Quilt support

now fr, the title says it all; will fabric/quilt be ever supported?
I know this is not the first request to add support for Fabric and/or Quilt, but PLEASE add it it's been almost a year since the last request

Russian localisaition of mod

Hey buddy, I'm a Russian-speaking person. I noticed that your "Kawai Dishesh" mod doesn't have my language. So I decided to volunteer to translate your mod. If possible, please add my translation of your mod. I am also ready to cooperate and discuss with you the problems of Russian translation of your mod. Thank you for your wonderful mod and I will be very grateful for cooperation with such a talented mod developer! (Link to the mod localisaition https://drive.google.com/file/d/1x93D5roJAdUWAE9VjYKnQ3iNzzH_OQsU/view?usp=sharing)

cookie of unbinding feedback

So its expensive to craft but only works right when you craft it?

How about it gives you a few seconds to remove binding armor when consumed, implemented via a new potion effect if necessary?

Or preferably only the first piece, but something better than only when crafted the way it is now

forge 1.18.2 and 1.20.1

Mod loader(Fabric 1.20.1 issues)

I installed it to play the game with Fabric 1.20.1 and the log comes out.
'mod 'Fabric Loader' (fabricloader) 0.15.6 with version 0.15.7 or later'.

However, my Fabric Loader is currently the highest version of 1.20.1.

If you upgrade the mod to 1.20.1 or higher, i will not be able to play the game...
I'd like to run this mode on a 1.20.1 fabric.
(This may seem weird because I'm using a translator, sorry :->)

[Bug] Clientside Crash with Magnesium/Rubidium Dynamic Lights

The custom hashcode method within the SittableEntity is causing LambDynamicLights (Rubidium Dynamic Lights) to crash as it attempts to detect a light source as seat is equal to null.

In order to prevent these issues and related ones from cropping up in future, I've made a pull request to completely remove StoolBlockEntity in favor of creating a transient SittableEntity that only exists as long as the player is seated.

PR #5

Crash Report:
https://mclo.gs/KqpBFJy

coffee fruit way too common.

the amount that spawns absolutely everywhere is crazy. Can there be a way to configure the spawn chance at least?

1.18.2 and 1.20.1

[bug] Localization missing about advancements and JEI titles

Mod version: 1.9.1-1.19.2
I tried to translate the mod to Chinese, but I found some strings cannot be translated in language json file, because the file doesn't have their keys and the texts are both hardcoded. It's very inconvenient for translating into other languages.

[bug] Zombie barista villager doesn't have his texture

Mod version: 1.9.1-1.19.2
Zombie barista villager doesn't have his texture, just like the screenshot below:
2023-06-27_18 51 30
I found "latest.log" said

Failed to load texture: kawaiidishes:textures/entity/zombie_villager/profession/barista.png
java.io.FileNotFoundException: kawaiidishes:textures/entity/zombie_villager/profession/barista.png

Mod file doesn't have this png file.

cant turn off kawaii effect in config file

seems turning off the send messages in the config file is not working.
setting canSendMessage = false has no effect
settting chanceToMessage = 0 has no effect

used version:
KawaiiDishes_1.10.2-1.20.1

used Config file:

["Common Configs for Kawaii Dishes"]
	#Define if the Kawaii Effect can send messages to local players
	canSendMessage = false
	#Set the chance to message the player
	#Range: 0.0 ~ 1.0
	chanceToMessage = 0
	#Sets the messages that are sent to the player
	messages = ["You look so kawaii !!", "OuO", "Cute <3", "You look nice today", "Hi Cutie !", "Hey sweetie!"]
	#Should the mobs spawn with the maid dresses
	shouldSpawn = false
	#Sets the chance for mobs to spawn with maid dresses
	#Range: 0.0 ~ 1.0
	chanceToSpawn = 0.0
	#Sets the chance for mobs that spawn with maid dresses to drop them
	#Range: 0.0 ~ 1.0
	chanceToDrop = 0.0
	#Should the add item trades for villagers
	villagerTrades = false
	#Should the add item trades for wandering traders
	wanderingTraderTrades = true
	#Structure generation weights for the village houses
	#Range: 0 ~ 450
	villageStructWeight = 125

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