jheffersonmarques / kawaiidishes Goto Github PK
View Code? Open in Web Editor NEWA mod focusing on adding new food, and cosmetics inspired by maid cafés
License: MIT License
A mod focusing on adding new food, and cosmetics inspired by maid cafés
License: MIT License
Seems like there is an issue where in forge 47.2.1. the config file is incorrectly registered/read, causing it to reset the config files if you try to add custom messages to the maid dress.
We've been trying to nail down the issue for about 2 weeks now, and this is the closest we have been able to get. seems to be something that changed between 47.2.1, and earlier forge versions?
Will the 1.19.3 fabric version of the Kawaii Dishes mod come?
/summon minecraft:zombie ~ ~1 ~ {CanPickUpLoot:1b,IsBaby:1b}
, he can pick up items;I'm running a fabric modded server with friends and a custom mod list, as we made mob farms and stuff we realized the server was getting laggy, i profiled it and discovered that kawaiidishes was taking up 25% of a tick. After some investigation i discovered its because of how incense is implemented.
now fr, the title says it all; will fabric/quilt be ever supported?
I know this is not the first request to add support for Fabric and/or Quilt, but PLEASE add it it's been almost a year since the last request
crash-2023-07-11_03.42.15-fml.txt
see this report. I updated the forge to 1.0 and be not working.
Hey buddy, I'm a Russian-speaking person. I noticed that your "Kawai Dishesh" mod doesn't have my language. So I decided to volunteer to translate your mod. If possible, please add my translation of your mod. I am also ready to cooperate and discuss with you the problems of Russian translation of your mod. Thank you for your wonderful mod and I will be very grateful for cooperation with such a talented mod developer! (Link to the mod localisaition https://drive.google.com/file/d/1x93D5roJAdUWAE9VjYKnQ3iNzzH_OQsU/view?usp=sharing)
often the spawning tends to be a bit broken in regards on what mobs they spawn in, for example baby zombies, and other mobs like pillagers, or even mobs that arent supposed to be wearing armor
The chest area shows the textures of what seems to be iron/gold/diamond/emerald?? armor palettes when wearing a maid dress
The title says it all; Is Fabric and/or Quilt support on the table at all?
So its expensive to craft but only works right when you craft it?
How about it gives you a few seconds to remove binding armor when consumed, implemented via a new potion effect if necessary?
Or preferably only the first piece, but something better than only when crafted the way it is now
forge 1.18.2 and 1.20.1
I installed it to play the game with Fabric 1.20.1 and the log comes out.
'mod 'Fabric Loader' (fabricloader) 0.15.6 with version 0.15.7 or later'.
However, my Fabric Loader is currently the highest version of 1.20.1.
If you upgrade the mod to 1.20.1 or higher, i will not be able to play the game...
I'd like to run this mode on a 1.20.1 fabric.
(This may seem weird because I'm using a translator, sorry :->)
The custom hashcode method within the SittableEntity is causing LambDynamicLights (Rubidium Dynamic Lights) to crash as it attempts to detect a light source as seat is equal to null.
In order to prevent these issues and related ones from cropping up in future, I've made a pull request to completely remove StoolBlockEntity in favor of creating a transient SittableEntity that only exists as long as the player is seated.
PR #5
Crash Report:
https://mclo.gs/KqpBFJy
Friend was exploring on our server and we crashed with this error. Only named mod in the error was Kawaiicraft. Modlist is in the log, only thing not listed there is Terralith as a datapack. (Datapack because we couldn't get the mod version to work at all)
Neoforge 1.20.4 version 1.11
https://gist.github.com/NezcalSpindrake/1dce08ce3d51d5eaacf6a34a728479bd
Game crash when you place or use any block from mod. Here is error example with Mortar and Pestle block. After this you can't even enter back into world.
crash-2022-12-14_02.59.04-server.txt
the amount that spawns absolutely everywhere is crazy. Can there be a way to configure the spawn chance at least?
1.18.2 and 1.20.1
title. The players outer skin layer renders over your dress
title
Title. Like golden carrots and melons, it should require at least 8 nuggets
Mod version: 1.9.1-1.19.2
I tried to translate the mod to Chinese, but I found some strings cannot be translated in language json file, because the file doesn't have their keys and the texts are both hardcoded. It's very inconvenient for translating into other languages.
Mod version: 1.9.1-1.19.2
Zombie barista villager doesn't have his texture, just like the screenshot below:
I found "latest.log" said
Failed to load texture: kawaiidishes:textures/entity/zombie_villager/profession/barista.png
java.io.FileNotFoundException: kawaiidishes:textures/entity/zombie_villager/profession/barista.png
Mod file doesn't have this png file.
Equipping the maid outfit and/or the tails results in the player's breasts becoming solid purple:
Mod in question: https://modrinth.com/mod/female-gender
seems turning off the send messages in the config file is not working.
setting canSendMessage = false has no effect
settting chanceToMessage = 0 has no effect
used version:
KawaiiDishes_1.10.2-1.20.1
used Config file:
["Common Configs for Kawaii Dishes"]
#Define if the Kawaii Effect can send messages to local players
canSendMessage = false
#Set the chance to message the player
#Range: 0.0 ~ 1.0
chanceToMessage = 0
#Sets the messages that are sent to the player
messages = ["You look so kawaii !!", "OuO", "Cute <3", "You look nice today", "Hi Cutie !", "Hey sweetie!"]
#Should the mobs spawn with the maid dresses
shouldSpawn = false
#Sets the chance for mobs to spawn with maid dresses
#Range: 0.0 ~ 1.0
chanceToSpawn = 0.0
#Sets the chance for mobs that spawn with maid dresses to drop them
#Range: 0.0 ~ 1.0
chanceToDrop = 0.0
#Should the add item trades for villagers
villagerTrades = false
#Should the add item trades for wandering traders
wanderingTraderTrades = true
#Structure generation weights for the village houses
#Range: 0 ~ 450
villageStructWeight = 125
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