jhdeerin / gutenberg-bookshop Goto Github PK
View Code? Open in Web Editor NEWA 3D bookshop where you can wander and read the books - it's like real life, but worse!
A 3D bookshop where you can wander and read the books - it's like real life, but worse!
The current project is a bit spaghetti-ish, with the codebase having unnecessary dependencies and lots of violations of the Single Responsibility Principle. Refactor the scripts so related code is all tidy and in one place, then start splitting the main scene into more reasonable chunks.
Also, try to follow best practices for GDScript/Godot, looking at the following resources:
This'll probably need to be split further into smaller tasks.
Instead of presenting each book as a flat piece of text, try presenting it as an actual in-game book.
Besides figuring out how to actually implement this, consider animations, etc. also need to evaluate if it's still decently readable (or if a flat piece of text is required for this).
IMO, this is more of a stretch goal than anything.
Examples:
https://www.reddit.com/r/godot/comments/l8qle8/how_i_added_pages_of_depth_without_having_to_do/
Slightly important.
Probably will be a very simple affair with just a play button and a question-mark style-help button, but it should still be done eventually.
Besides just reading books, I'd also like for the player to be able to read notes/view other pieces of text on the HUD; this should ideally use the existing GUI system, which may require some refactoring first.
The back hallway seems like it's aching for a barrel or some other small, interesting items to go there and make it feel less barren; throwing a few items there would be a nice, low-priority thing to do.
Almost certainly will need to be updated as the project goes on, but something basic giving credit to assets I've used, what the project is, and how to use it wouldn't hurt.
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