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Luci2D is a 2D game framework built on java awt

License: MIT License

Java 100.00%
java-awt game-development 2d-game-framework java gameobjects gameobject-components particlesystem state-management ui-components open-source

luci2d's Introduction

HeyπŸ‘‹ the name is Josh (Gugino), I am a freelance fullstack developer who works primarily with Svelte/SvelteKit but have started to mess around with GoLang.

Skills:

  • HTML
  • CSS
  • JS
  • Typescript
  • Svelte/SvelteKit
  • Go

luci2d's People

Contributors

jgugino avatar

Watchers

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luci2d's Issues

BUG02 - Strange collision behaviour between GameObjects

When using built-in GameObject collision methods (eg. onCollisionEnter(), onCollisionStay(), onCollisionExit()) and also having many GameObjects active at the same time is causing GameObjects to not fully complete the instructions within those methods. I believe this issue is being caused by all aspects of the framework run off a single thread, so I think moving Object collision to its own dedicated thread should resolve the issue.

Note: Collision works slightly better but still not ideal when setting up GameObjects one at a time instead of using the TileMap feature. But this still the most efficient way to do set things up, I should have a fix out soon if all things go well.

BUG03 - AudioManager crash

AudioManager issue which occurs after you build the .jar file, the application will crash when trying to play sound. I believe it's todo with the way I am accessing the file. I should have a fixed version soon, keep your eye on the indev-branch while I'm working on it for updates.

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