Heyπ the name is Josh (Gugino), I am a freelance fullstack developer who works primarily with Svelte/SvelteKit but have started to mess around with GoLang.
Skills:
- HTML
- CSS
- JS
- Typescript
- Svelte/SvelteKit
- Go
Luci2D is a 2D game framework built on java awt
License: MIT License
Heyπ the name is Josh (Gugino), I am a freelance fullstack developer who works primarily with Svelte/SvelteKit but have started to mess around with GoLang.
Skills:
ConcurrentModificationException throw when trying to switch between states from within a state
When using built-in GameObject collision methods (eg. onCollisionEnter(), onCollisionStay(), onCollisionExit()) and also having many GameObjects active at the same time is causing GameObjects to not fully complete the instructions within those methods. I believe this issue is being caused by all aspects of the framework run off a single thread, so I think moving Object collision to its own dedicated thread should resolve the issue.
Note: Collision works slightly better but still not ideal when setting up GameObjects one at a time instead of using the TileMap feature. But this still the most efficient way to do set things up, I should have a fix out soon if all things go well.
AudioManager issue which occurs after you build the .jar file, the application will crash when trying to play sound. I believe it's todo with the way I am accessing the file. I should have a fixed version soon, keep your eye on the indev-branch while I'm working on it for updates.
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