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algorithmic-beat-mapping-unity's Issues

No peak detection

I have used your SpectrazlFluxAnalyser and i don't understand why I have never peak

FLIX prunedSpectralFlux | spectralFlux| threshold|Window start time | window end time | window diff time | peak \
FLUX 0.002386421 | 0.415312 | 0.4129256 | 0.1013333 | 0.912 | 0.8106667 | False |
FLUX 0.1048805 | 0.5399711 | 0.4350906 | 0.1653333 | 0.976 | 0.8106667 | False |
FLUX 0.02164552 | 0.4550485 | 0.433403 | 0.208 | 0.01866667 | -0.1893333 | False |
FLUX 0.07093194 | 0.5028276 | 0.4318956 | 0.208 | 0.04 | -0.168 | False |
FLUX 0.3509955 | 0.8292332 | 0.4782377 | 0.3146667 | 0.1253333 | -0.1893333 | False |
FLUX 0.00860393 | 0.5118882 | 0.5032843 | 0.336 | 0.168 | -0.168 | False |
FLUX 0.09828925 | 0.6198775 | 0.5215883 | 0.464 | 0.2746667 | -0.1893333 | False |
FLUX 0.00403893 | 0.5217324 | 0.5176935 | 0.4853333 | 0.3173333 | -0.168 | False |
FLUX 0.1595938 | 0.6879836 | 0.5283898 | 0.5493333 | 0.36 | -0.1893333 | False |
FLUX 0.08826494 | 0.6299612 | 0.5416963 | 0.592 | 0.4026667 | -0.1893333 | False |
FLUX 0.07798195 | 0.6537804 | 0.5757985 | 0.6133333 | 0.424 | -0.1893333 | False |

And How I convert spectrum to Frequency Hertz?

About Spectrum Sample step

Hello ,I have a questions , that is how to setting spectrum sample step , and I found in this code

int spectrumSampleSize = 1024;
int iterations = preProcessedSamples.Length / spectrumSampleSize;

why iterations = preProcessedSamples.Length / spectrumSampleSize ?
this mean if I set spectrumSampleSize to 4096 , iterations will reduce.

Shouldn't the number of iterations be determined based on the step size and time? I'm sorry, I'm not very familiar with the principles of music data processing.

Logging peak and flux points over time?

Hi thanks for the script. It works great.

This is not really an issue but a question about how I might send peak and flux points with a timestamp to a text file.

I'm hoping to use this info in a Unity timeline and kludge up a .playable file.

I've tried Debug.Log(pointInfo[i].spectralFlux); in updatePlot and I can see a logSample function in the Spectral.cs script but it is not plugged in.

Thanks for any suggestions. Cheers

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