Using Timeline Asset as Corroutines in GameMaker
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timeline_corroutine_start - Start a new timeline
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timeline_corroutine_stop - Stop a timeline
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timeline_corroutine_pause - Pause a timeline
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timeline_corroutine_resume - Resume a timeline
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timeline_corroutine_get - Get the instance is playing the timeline
This functions have to be used inside the timeline code block.
- timeline_action_pause - Pause the current timeline
- timeline_action_resume - Resume the current timeline
- timeline_action_stop - Stop the current timeline
- timeline_action_position - Set the current timeline moment
- timeline_action_speed - Set the current timline speed
Same as above, but this folder can store your owns timeline_actions
- timeline_action_pause_until - Pause the timeline by the given time, them resume it