AABZ Games is a Web based store built as final project of DePaul's ECT 330. It was developed using C#.NET and Microsoft SQL Server, making extensive use of Entinty Framework to deal with data transactions. The project is a simple Game Store which sells games, accessories and consoles from the main platforms available in the market.
Features:
- Splash Screen: A simple screen detailing what is the website about.
- Home screen: The home screen presents a banner with promotions and new releases, it also presents the store’s key products.
- Products: The products screen is related with all products available to shop, it is also be used to return search results.
- Description: On this screen the users can see more details about the product such as images, video, description, rating, etc.
- Login: This page provides a login form so the users can log in the store.
- Register: This page requests the user to register, giving basic information needed by the store, like username, password, email, phone number and address.
- Cart: This page shows all the products which a user is pretending to buy.
- Checkout: This screen shows to the user the items being bought, delivery and payment information.
- Order History: Shows a history including all user's orders.
MIT License
Copyright (c) 2016 AABZ Games
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.