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null error

Extracted all files to C:\Program Files (x86)\Wizards of the Coast\Character 
Builder. In this folder all files are, and it's the correct install path for me.

Running CBLoader.exe returns:

Extracting combined.dnd40.main
Value cannot be null.
Parameter name: value

Original issue reported on code.google.com by glen.nelson.1 on 27 Nov 2010 at 12:20

Inner Exception: '<', hexadecimal value 0x3C, is an invalid attribute character. Line 212023, position 23.

What is the expected output? What do you see instead?
EXPECTED: Working, it's not merging at all.

12/9/2010 3:11:29 PM - ERROR: 
Inner Exception: '<', hexadecimal value 0x3C, is an invalid attribute 
character. Line 212023, position 23.

12/9/2010 3:11:29 PM - INFO: Errors Encountered While Loading. Would you like 
to open the log file? (y/n)


What version of the product are you using? On what operating system?
1.1.2 and 1.1.3 Windows Vista 64bit

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 9 Dec 2010 at 9:13

Changes not showing in CB


1.Running CB Loader 
2.Runs through all the "merging.." with no errors
3. Changes are not showing in CB
4. I have tried a hard patch as well


What version of the product are you using? On what operating system?
1.1.5 - Windows 7 32 bit
CB was current with the October update



Original issue reported on code.google.com by [email protected] on 23 Dec 2010 at 3:55

Attachments:

v1.1.5 doesn't seem to apply any changes when run

What steps will reproduce the problem?
I was trying to correct an error I noticed an a part I downloaded (Changing a 
racial ability bonus, as it happens), and when I run with v1.1.5, the changes 
are not applied.

What is the expected output? What do you see instead?
The previous racial ability bonus remains.  Combined.dnd40.part is empty, 
combined.dnd40 does not show the change - indeed, it does not show any changes 
since before I downloaded v1.1.5

What version of the product are you using? On what operating system?
v1.1.5, WinXP.  I had to hard patch back when the option was first made 
available.

Rolling back to 1.1.4 =)

Original issue reported on code.google.com by [email protected] on 18 Dec 2010 at 7:26

YeOldeSteve updates

Wow, that was just over an hour of hand-merging (and a bit of added 
documentation).

Attached is a diff with most of my modifications to the source.  I dropped my 
version of multi-part merging, and have also dropped a few pieces that that 
were made obselete by ability to have multiple folders. Other than that, all my 
modifications are in there.

Original issue reported on code.google.com by [email protected] on 25 Nov 2010 at 12:34

Attachments:

Problem running CBloader

What steps will reproduce the problem?
1.Just run cbloader.exe, with or without any .part files at the custom folder

What is the expected output? What do you see instead?

When i try to run cbloader im having this issue:
Inner Exception: Error in the XML (80, 15) document.
Inner Exception:    Exception type 'System.OutOfMemoryException' has been 
triggered.

08/01/2011 15:38:14 - INFO: Errors Encountered While Loading

What version of the product are you using? On what operating system?

Using CBLoader v1.1.6 at Windows 7, but tried with v1.1.5 also same problem.



Original issue reported on code.google.com by [email protected] on 8 Jan 2011 at 5:54

Suggestion for new-custom race.

Hello again, I know I am new here, however I would like to make a suggestion as 
it has been in my mind (and no doubt in several other users/players) for some 
time.

I wish to suggest a "Hybrid-Race" option in the Race tab of Character builder, 
I think it could work on the same principals as the "Hybrid-Class" option in 
the class Tab, where you may take one aspect of one race and merge it with 
another, if you would like i can also provide some fairly humorous "flavor 
text" for the selection screen.

Thank you for your time.

Keep up the good work!

P.S. I also noticed a lot of the new races have the same photo for them (the 
green gnoll picture) i dont suppose you will have more accurate pictures in a 
future update will you?

Original issue reported on code.google.com by [email protected] on 20 Jan 2011 at 4:04

New CBLoader.exe does nothing

What steps will reproduce the problem?
1. Take a fresh installation of the Character Builder with the October 2010 
Update.
2. Extract the CBLoader 1.1.6 files into the Character Builder Directory (note 
that I do not have a CharBuilderFull_p directory).
3.  Run CBLoader.exe. Nothing happens. Not even with -v.

What is the expected output? What do you see instead?
I expect to see some output from the program. Instead, I see nothing. Character 
Builder can be launched normally via CharacterBuilder.exe.

What version of the product are you using? On what operating system?
1.1.6, Windows XP SP3 (32 bit).

Please provide any additional information below.
It's really strange. I see no errors or anything else that could conceivably 
help me understand what's going on here. Specifying invalid options does 
nothing.

Running CBLoader.exe -h also produces no output, which seems to indicate 
there's either a serious problem with the executable, or with my machine.

Original issue reported on code.google.com by [email protected] on 11 Jan 2011 at 8:35

Changed file not being reloaded

> What steps will reproduce the problem?
1. Updated to 1.6
2. Added new file
3. Saw bug (bad XML), edited file to fix bug
4. Now I can get that file to remerge

I've used -e, the config file... 

Other custom content is merged, but the elements in that one changed file will 
not show up.

When the XML was bad on one element, the prior elements worked.  Now no 
elements from that file work.

> What version of the product are you using? On what operating system?
1.6, XP in VBox VM



Original issue reported on code.google.com by [email protected] on 7 Jan 2011 at 5:33

CBLoader 1.1.6 appears to run, does not load.

What steps will reproduce the problem?
1. Extract 1.1.6 into directory as normal.
2. Add or change .part files in custom folder
3. Run as normal.

What is the expected output? What do you see instead?
Window flashes open for a moment (as though it may begin merging files) but 
immediately closes; Builder does not proceed to load.

Aside from changing .part files in the Custom folder and changing from 1.1.5 to 
1.1.6, no other changes were made.

Original issue reported on code.google.com by [email protected] on 3 Jan 2011 at 1:04

cbloader merges parts on load every time

What steps will reproduce the problem?
1. Install CBLoader 1.1.6 with default config
2. Run more than once


What is the expected output? What do you see instead?
Expected less part merging; now merges every time, regardless of file content.

What version of the product are you using? On what operating system?
1.1.6 on Windows 7 Pro x64 edition.

Please provide any additional information below.
Using supplied default config file; is this related to the "fastmode" setting 
being set to "false"?

Original issue reported on code.google.com by [email protected] on 2 Jan 2011 at 5:37

CBloader won't start.

After doing all the unraring, and .part adding and everything, My CBLoader will 
only load up a command prompt window, telling me that 
'ApplicationUpdate.client, version 1.0.0.0, culture=neutral, 
PublicKeyToken=Null' could not be loaded. I'm guessing it's due to my not 
having a C:\Program files (x86)\ (I only have a C:\Program files\), but I don't 
know where to go from that.

Original issue reported on code.google.com by [email protected] on 28 Nov 2010 at 7:17

error in displaying correct hit dice in power

What steps will reproduce the problem?
1.select warlock feat killing curse
2.
3.

What is the expected output? What do you see instead?
the hit dice in the char sheet should be d8's and not d'6s

What version of the product are you using? On what operating system?
windows 7 last version

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 6 Dec 2010 at 12:35

Spiked Chain as a double weapon

What steps will reproduce the problem?
1. taking the spiked chain training feat
2. taking the Two-Weapon Defense feat
3. Equipping a Spiked Chain

What is the expected output? What do you see instead?
AC should get a +2, Ref should get a +1. nothing happens

What version of the product are you using? On what operating system?
CBLoader 1.1.6, Win7 64bit

Please provide any additional information below.
i've tried the same thing with a Double Scimitar and i can see the AC and Ref 
get the bonuses.
tried it with the Staff Fighting feat and a Quarterstaff - also works.
only the spiked chain doesn't work.


Original issue reported on code.google.com by [email protected] on 10 Jan 2011 at 8:55

Pipeline is not debugging any progress.

What steps will reproduce the problem?
1. Starting CBloader.exe
2.
3.

What is the expected output? What do you see instead?

The program running and confirming or closing afterwards. I see 2 exacly the 
same errors (can not initializing (0x80000003) and then) and then the message 
"Pipeline is not debugging any progress. Waiting for a debug event will hang".


Original issue reported on code.google.com by [email protected] on 12 Nov 2010 at 6:02

Drow Stat options are incorrect

What steps will reproduce the problem?
1. Select Drow as Race
2.
3.

What is the expected output? What do you see instead?
Expected output is that Drow have Dex as main and Cha/Wis as secondary stats

Secondary stats are currently listed as Cha and Int

What version of the product are you using? On what operating system?
Using CB1.1.1 on Windows Vista

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 26 Nov 2010 at 11:09

Content merged, but does not appear in CB

What steps will reproduce the problem?
1. Start CBLoader
2. Custom files merged without error
3. New content does not appear in Character Builder

What is the expected output? What do you see instead? Expected to see 
"Half-Drow" as a selectable race, but I see nothing.


What version of the product are you using? On what operating system? Using all 
the latest versions of everything on a Win7 Home Premium machine.


Please provide any additional information below.
I am a total noob when it comes to coding, but editing in Notebook++ seemed 
easy enough. I wanted to create a half-drow race, so I edited a copy of the 
half-elf information found in the combined.dnd40.main file. I changed all the 
appropriate racial traits, etc in a separate .part file. CBLoader merged the 
two files without error, but I still do not see half-drow among the race 
choices. Half-Elf is still there, and unaffected by the changes I made when 
creating the half-drow file. Why can't I see half-drow?

Original issue reported on code.google.com by [email protected] on 5 Jan 2011 at 10:44

Attachments:

ERROR: Inner exception

What steps will reproduce the problem?
1. I start CBLoader
2. ERROR while loading

What is the expected output? What do you see instead?
25-01-2011 22:45:30 - ERROR: 
Inner Exception: '<', hexadecimal value 0x3C, is an invalid attribute 
character. Line 237141, position 23.


What version of the product are you using? On what operating system?
CBLoader V1.1.6 on Win7.

Please provide any additional information below.
After I got the error I deleted all the .part files, but that didn't help.

Original issue reported on code.google.com by [email protected] on 25 Jan 2011 at 9:50

  • Merged into: #18

Monk's Mental Equilibrium/Mental Bastion is calculated incorrectly

What steps will reproduce the problem?
1. Create a Centered Breath Monk character, level him to 10 and note his 
Fortitude.
2. Level him to 11 and note his new Fortitude.
3. Repeat at levels 20 and 21.

What is the expected output? What do you see instead?
Mental Equilibrium is supposed to give a +1 bonus to Fortitude per tier 
(+1/+2/+3 Heroic/Paragon/Epic). However, it is calculating the bonus as 
+1/+3/+5. This is also reflected in the Character Sheet, under a MISC column in 
the Fortitude row.

What version of the product are you using? On what operating system?
October update, CBLoader 1.1.5, Windows 7 Professional x64.

Please provide any additional information below.
The same issue occurs for Stone Fist Monks with Mental Bastion and Will 
defense. I don't know if this is a CBLoader problem or just an October update 
bug, but I can reproduce it under both a CBLoader launch and a vanilla launch.

Original issue reported on code.google.com by [email protected] on 19 Dec 2010 at 9:59

Feature: support "shortcut" Custom directory

I use Dropbox to keep things synchronized between computers with the builder.  
(For example, my "Saved Characters" directory gets pointed into my dropbox 
folder.

It would be nice to keep the Custom folder synchronized the same way.  
Obviously I could make a symlink, but XP doesn't come with any native utility 
to create symlinks.  A shortcut seems the more natural way, but that requires 
special handling from the application, apparently.

I created a shortcut called "Custom".  When I run the loader I get "Could not 
find a part of the path 'C:\Program File\Wizards of the Coast\Character 
Builder\CharBuilderFull_p\custom'

Could using a shortcut for the custom directory be supported?

Original issue reported on code.google.com by [email protected] on 24 Nov 2010 at 4:21

Missing Rules container corrupts the Character Builder

What steps will reproduce the problem?
1. I accidentally created an AppendNodes element that had some "modify" tags 
that weren't nested inside Rules tags.
2. I ran CBloader.
3. The file merged without errors, but then Character Builder threw an 
"Installation Problem" popup and refused to run.

What is the expected output? What do you see instead?
  CBloader should catch bad code like this and quit before it causes this kind of harm! I had already reinstalled CB and tracked down the problem code before thinking to try re-merging with good code and seeing if the Character Builder would run again... but even if you can fix it that way, this is kinda dramatic.

What version of the product are you using? On what operating system?
  1.1.5, Windows 7

Original issue reported on code.google.com by [email protected] on 19 Dec 2010 at 2:18

Noobie needs guidance

I'm completely ignorant on how to use cbloader.  I play LFR and would love to 
use cbloader to bring in the Essentials and other new books that are available. 
 I run cbloader, that I placed into my CB directory, but only get the old db 
(e.g., I can't located Superior Will).  

Where are the rule updates that people are writing?  

How do I download them?  How do I use (load) them?  

I recently purchased a new Win7 computer and can only use the Silverlight web 
ap.  Yes, I do have a paid subscription with WOTC.  Like most people, I 
strongly prefer the old computer version to the alpha version web ap program.  
Is there a way to port the old CB with cbloader into my new computer, without 
hand entering all the registry entries?

In any case, thank you for your patience.

Original issue reported on code.google.com by [email protected] on 18 Dec 2010 at 4:53

Primal Guardian Theme Powers Appear for Primal Guardian Druids

What steps will reproduce the problem?
1. Create a new druid
2. Select Primal Guardian as your class feature
3. Set your level to 3
4. You can take the Primal Guardian (theme) utility as your level 2 druid 
utility.
5. You cannot pick a Primal Guardian (theme) power for your level 3 encounter 
if your level 1 encounter power has not been chosen.
6. However, if you pick anything for your level 1 druid encounter power, a 
Primal Guardian (theme) power now becomes available to be selected.

What is the expected output? What do you see instead?
I expected only to see druid utilities available since I never picked this 
theme.

What version of the product are you using? On what operating system?
CBLoader 1.1.6 on Windows 7 64 bit. I last updated my WOTC Mod files on 
2/6/2011 and have no other Mod files.


Please provide any additional information below.
I suspect that the problem is that the Druid Class Feature Primal Guardian and 
the Theme Primal Guardian have the same name, the Character Builder can't tell 
them apart.

Original issue reported on code.google.com by [email protected] on 8 Feb 2011 at 9:04

Error 80004005

What steps will reproduce the problem?
1.Just run cdloader, with or without .part files in custom folder.

What is the expected output? What do you see instead?
Instead starting Character Builder with merged files, the message "CLR error : 
80004005. The program will now terminate." appears.

What version of the product are you using? On what operating system?
CBloaderV1.1.6 on Window XP Professional SP3.

Please provide any additional information below.
Had tried reinstall CB and Net Framework.

Original issue reported on code.google.com by [email protected] on 14 Jan 2011 at 10:44

Can not run due to parameter value being null

What steps will reproduce the problem?
1. click on CBLoader.exe icon
2.
3.

What is the expected output? What do you see instead?

not run.  It immediately comes up with the following message:
    Value cannot be null
    Parameter name: value

What version of the product are you using? On what operating system?

Windows XP Service Pack 3
Character Builder 1.0.60.0 (downloaded and installed updates 1 month ago)


Please provide any additional information below.

Character Builder located in "C:\Program Files\Wizards of the Coast\Character 
Builder"

Original issue reported on code.google.com by [email protected] on 17 Nov 2010 at 7:34

Allow cancel or log when merge produces an error

What steps will reproduce the problem?
1. Include a non-fatal error in one of your .part files (e.g. forget to close a 
"rules" tag)
2. Run CBloader
3. Do your best to read the error output in the command window before it closes

What is the expected output? What do you see instead?
 It would be great if, when a non-fatal error occurs during the merge, to give the user the option to quit instead of going ahead and launching the CB. Failing that, at least drop an error log so the user can look up what the error was to fix it.

What version of the product are you using? On what operating system?
 1.1.2, Windows 7

Original issue reported on code.google.com by [email protected] on 2 Dec 2010 at 3:31

Documentation

This will probably need to be removed, as it's entirely in the wrong section, 
but I wanted to contribute as much as I could. This is a beautiful little tool; 
well-done, sir. And I can't add to the Wiki. Anyway, I've gone ahead and put 
together a reference list for what the different ID tags that show up within 
<category> nodes are, attached.

Original issue reported on code.google.com by [email protected] on 12 Nov 2010 at 12:56

Attachments:

Feature Requst: Prevent 'Last Update' web call

Request to  have CBLoader also prevent the app from making the call to the WotC 
servers 
(http://www.wizards.com/default.asp?x=dnd/app/cbinfo&idate=10/12/2010%2011:40:19
%20PM&cuid=f16e4d97-5953-49a9-bd49-ac7abe52ac6b
) at startup.

This is the call to the "Last Update" check (ie October Patch Notes).

NOTES:
I've looked inside of the app.config file and the CharacterBuilder.exe.config 
files and found the URL that is referenced in an 'Info' node, but removing the 
value from does not seem to prevent its loading when watching it in Fiddler.

I'd prefer to have the app stop calling WotC. Additionally, I have tried to 
prevent the call by using the WIndows Firewall settings, but since its just a 
simple outbound webcall to a webpage (probably using a Form element in WPF) I 
can't seem to prevent it via Firewall settings.

Thanks.

Original issue reported on code.google.com by [email protected] on 11 Dec 2010 at 6:11

Can we get the console box to pause if there is an error message produced when merging .part files

What steps will reproduce the problem?
1.Run CBloader with 1 or more .part files in the custom folder
2.
3.

What is the expected output? What do you see instead?

The files merge and an error is produced but the box goes away too fast to read 
it, and Character builder loads

What version of the product are you using? On what operating system?

Using 1.1.1 on Win 7 64
Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 28 Nov 2010 at 5:50

cbloader -p does not work

What steps will reproduce the problem?
1. attempt to run cbloader -p from command prompt

What is the expected output? What do you see instead?

nothing seems to happen.  
When I run in -v mode, I get the following:
Debug: working directory is [path]
Debug: Checking for merge and extract.
Debug: About to Patch: D20RulesEngine.dll
Debug: Could not patch file: it is likely already patched.

What version of the product are you using? On what operating system?
cbloader 1.1.6
windows xp sp3

Please provide any additional information below.
I'm having the pipeline error, and attempted to use the hard patch solution 
suggested in the wiki.  However, that doesn't seem to work either.

Original issue reported on code.google.com by [email protected] on 15 Jan 2011 at 8:40

CBLoader runs, but the CB doesn't include any altered or new attributes

What steps will reproduce the problem?
1.Alter or add an element using combined.dnd40.part (I added a new weapon)
2.Run CBLoader

What is the expected output? What do you see instead?
A new weapon should appear in the shop when CB runs.  It does not.

What version of the product are you using? On what operating system?
v1.01 - with the fix to run properly in winXP

Please provide any additional information below.
The combined.dnd40 file is updated, and the added element is included, but the 
changes to it are not reflected in the running program.

After running and closing the CB, the CBLoader window displays the message 
'Pipeline is not debugging. Waiting for a debug event will hang.  Thanks so 
much.

I hope this can be rectified, I'm really glad of this program.

Original issue reported on code.google.com by [email protected] on 23 Nov 2010 at 3:17

AppendNodes doesn't pick up variables from earlier in RulesElement

What steps will reproduce the problem?
1. Have a RulesElement in one .part with code something like this:
<RulesElement name="Awesome Bonus" type="Internal" 
internal-id="ID_INTERNAL_INTERNAL_AWESOME_BONUS" source="SabreCat" >
   <specific name="_SupportsID"> ID_ESJ_FEAT_7776 </specific>
   <rules>
      <statadd name="Awesome Bonus" value="+1" />
      <statadd name="Awesome Bonus" value="+1" requires="Paragon Tier" />
      <statadd name="Awesome Bonus" value="+1" requires="Epic Tier" />
      <statadd name="Fisticuffs:damage" value="+Awesome Bonus" type="Feat" requires="Weapon Proficiency (Fisticuffs) proficiency" />
   </rules>
</RulesElement>

2. In another .part, use AppendNodes like so:
<AppendNodes name="Awesome Bonus" type="Internal" 
internal-id="ID_INTERNAL_INTERNAL_AWESOME_BONUS" source="SabreCat" >
   <rules>
      <statadd name="Pugilism:damage" value="+Awesome Bonus" type="Feat" requires="Weapon Proficiency (Pugilism) proficiency" />
   </rules>
</AppendNodes>

3. Merge your file.

What is the expected output? What do you see instead?
  I would expect the append to follow the path of the original node before adding its components, picking up the value of "Awesome Bonus" along the way. Instead, CBloader throws an error saying that the value of "value" cannot be null.

What version of the product are you using? On what operating system?
  1.1.4, Windows 7


Original issue reported on code.google.com by [email protected] on 15 Dec 2010 at 12:50

Access is Denied?

I am running Windows 7 (x64) on my laptop, and I am having issues with this 
cbloader. I extracted the software (1.1.2) into the CharBuilderFull_p folder, 
and when I run cbloader.exe, I get this error message:

Extracting combined.dnd40.main
Access to the path 'C:\Program Files (x86)\Wizards of the Coast\Character 
Builder\CharBuilderFull_p\combined.dnd40.main' is denied.

What do I do?

I do have the most recent version of the CB before it was discontinued.

Thanks!

Original issue reported on code.google.com by [email protected] on 28 Nov 2010 at 10:38

Superior Dagger Impliments are not available as feats.

What steps will reproduce the problem?

1.Create a character
2.Follow all steps until you reach Feat Selection.
3.Search 'Superior Implement Training'

What is the expected output? What do you see instead?

I see nothing that allows me to select either: 
'Accurate Dagger'
'Incendiary Dagger' 
'Lancing Dagger'
'Resonating Dagger'
as a feat.

What version of the product are you using? On what operating system?

I am running the October 2010 Character Builder, and CBloader 1.1.6

Please provide any additional information below.

It just seems that WotC forgot to add superior Dagger implement feats.


Original issue reported on code.google.com by [email protected] on 4 Feb 2011 at 6:42

Possible Feature: Config Files

At the moment, CBLoader uses a lot of Command Line Arguments, and I know that I 
have a shortcut with way too many flags. (In fact, I have three of them)

I'm proposing that CBLoader could load config files in addition to the current 
method of flags.

ie:

<config>
 <folder> custom </folder>
 <folder> "%userprofile%\Documents\My Dropbox\cbloader\MyCampaignWorld" </folder>
 <folder> SAcontent </folder>
 <keyfile> Keyfile.key </keyfile>
</config>

Is this feature something people would file useful?

Original issue reported on code.google.com by [email protected] on 11 Dec 2010 at 11:02

Crash When selecting "Ooze" Race.

So I just loaded up the Modded CB loader(loving it By the way.. so much more 
stuff!! keep it coming!!!)

any way when i went through a quick build run (Just selecting classes and races 
to see what the new stats are)

I clicked on the Race tab

I came across the Race of "Ooze".

I clicked on it and then a window popped up saying "This program has stopped 
working would you like to send an error report to Windows?" and then closed 
Character Builder all together. 

I tried several times to select the Ooze race, but the same thing happened and 
i was promptly booted out 5 times before i gave up.

This is a minor issue so NO HURRY. i doubt many people will select Ooze as a 
race right off the bat.

Original issue reported on code.google.com by [email protected] on 20 Jan 2011 at 3:46

Merge order is strange

What steps will reproduce the problem?
1. Download or create lots of .part files (I have 18)
2. Name them with prepended numbers to try to control the order they merge in 
(important for AppendNodes etc.)
3. Run CBloader

What is the expected output? What do you see instead?
 Past behavior was to merge the files in name order. Now, some files show up at the end, for no reason I can discern. Here's a copy of my latest log file, with copyrighted information scrubbed:

1/13/2011 6:08:27 AM - INFO: Merging 03 XXXXXXXX.part...
1/13/2011 6:09:00 AM - INFO: Merging 04 XXXXXXXX.part...
1/13/2011 6:09:03 AM - INFO: Merging 04 YYYYYYYY.part...
1/13/2011 6:09:22 AM - INFO: Merging 05 XXXXXXXX.part...
1/13/2011 6:09:37 AM - INFO: Merging 07 XXXXXXXX.part...
1/13/2011 6:09:40 AM - INFO: Merging 10 XXXXXXXX.part...
1/13/2011 6:09:46 AM - INFO: Merging 10 YYYYYYYY.part...
1/13/2011 6:09:46 AM - INFO: Merging 10 ZZZZZZZZ.part...
1/13/2011 6:10:02 AM - INFO: Merging 14 XXXXXXXX.part...
1/13/2011 6:10:06 AM - INFO: Merging 16 XXXXXXXX.part...
1/13/2011 6:10:28 AM - INFO: Merging 30 XXXXXXXX.part...
1/13/2011 6:10:29 AM - INFO: Merging 97 XXXXXXXX.part...
1/13/2011 6:10:30 AM - INFO: Merging 98 XXXXXXXX.part...
1/13/2011 6:10:30 AM - INFO: Merging YYYYYYYY.part...
1/13/2011 6:10:31 AM - INFO: Merging combined.dnd40.part...
1/13/2011 6:10:32 AM - INFO: Merging 08 XXXXXXXX.part...
1/13/2011 6:10:33 AM - INFO: Merging 09 XXXXXXXX.part...
1/13/2011 6:10:40 AM - INFO: Merging Hallowdwell.part...
1/13/2011 6:10:40 AM - INFO: Merging XXXXXXXX.part...

I would expect the "08" and "09" files to merge between "07" and "10", for the 
files without prepended numbers to go "Hallowdwell" (my home campaign, heh), 
"XXXXXXXX", "YYYYYYYYY", and combined.dnd40.part to come last. Instead, we get 
the above. This causes problems--a node of "XXXXXXXX" is Appended by 
"YYYYYYYY", meaning that update doesn't function.

What version of the product are you using? On what operating system?
 1.1.6, Windows 7

Original issue reported on code.google.com by [email protected] on 13 Jan 2011 at 12:31

AppendNodes doesn't work with setting a Specific to a numeric value

What steps will reproduce the problem?
1. Add an AppendNodes for a weapon that includes
<specific name="InternalOnly"> 1 </specific>
2. Merge your file
3. Go to the Shop tab. The weapon is still available for purchase.

What is the expected output? What do you see instead?
 Looking at the combined.dnd40 file, instead of the specific getting set to 1, it comes out like <specific name="InternalOnly" />, missing its value.

What version of the product are you using? On what operating system?
 1.1.6, Windows 7

Original issue reported on code.google.com by [email protected] on 29 Jan 2011 at 3:40

If Possible: Character Builder Fixes

These are program enhancements, but pertain to the original Builder.

1. Creating a "rod implement" object that CB recognizes.  We believe that 
"staff implement" is currently hard coded into the Builder.  This is for the 
Rod Expertise feat.

2. Superior ki foci do not work.

Thanks in advance.

Original issue reported on code.google.com by [email protected] on 13 Dec 2010 at 1:02

Error decrypting the rules file

What steps will reproduce the problem?
1. running the cbloader.exe
2.
3.

What is the expected output? 

What do you see instead?
1/3/2011 9:12:59 AM - INFO: Extracting C:\Documents and 
Settings\username\Application Data\CBLoader\combined.dnd40.main
1/3/2011 9:13:00 AM - ERROR: 
Inner Exception: Error decrypting the rules file. This usually indicates a key 
problem. Check into using a keyfile!
Inner Exception:    Value cannot be null.
Parameter name: value

What version of the product are you using? On what operating system?
v1.6.   XP 2002 service pack 3

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 3 Jan 2011 at 2:18

ReplaceNodes element?

I'd like to request a new feature; the ability to merge two or more part files 
into a single part file independent of the content from the character builder 
itself.

Ideally, you'd be able to take a series of small parts, even as small as a 
single power or the versions of a single item, from an input folder and merge 
them all into a single new part with an arbitrary name in an output folder, 
with the new large part file containing no content not in the input folder. 

This would allow teams of authors to have separate responsibilities in a 
project that would then be merged together for final testing.

Original issue reported on code.google.com by [email protected] on 23 Dec 2010 at 10:07

Adding additional folders does not work

What steps will reproduce the problem?
1. Create a new folder
2. Launch CBLoader with arguments 'CBloader.exe -f NewFolder'

What is the expected output? What do you see instead?

C:\Users\Stephen\Documents\My Dropbox\CharBuilderFull_p>CBLoader.exe -f 
./NewFolder
Could not find a part of the path 'C:\Users\Stephen\Documents\My 
Dropbox\CharBuilderFull_p\-f'.


Solution:
change
  fm.CustomFolders.Add(args[i++]);
to
  fm.CustomFolders.Add(args[++i]);

Original issue reported on code.google.com by [email protected] on 25 Nov 2010 at 1:48

No new content in CB - pipeline error

What steps will reproduce the problem?
1. Install Char Builder
2. Update to Oct '10
3. Unzip CBLoader (to main folder or self-made _p folder, doesn't matter for 
output)
4. Run CBLoader with the dark sun CS

What is the expected output? What do you see instead?
Expected output: CB with dark sun content.
Instead, I get the pipeline error in the CBLoader screen and the regular CB 
without DS content.

What version of the product are you using? On what operating system?
1.6, on WinXP SP2

Please provide any additional information below.

I've tried -p, -e and they're not helping. I've tried messing with the 
combined.part file, but it's not working... and upon uninstall of CB, that file 
was gone. Running the CBLoader again does not make a new one. Output is still 
the same as Oct '10.

Original issue reported on code.google.com by [email protected] on 3 Jan 2011 at 11:33

Attack and Damage calculation missing in some powers

What steps will reproduce the problem?
1. run cbloader.exe in a clean installation of character builder
2. create a minotaur character (any class)
3. see the "Goring Charge" power in the build/powers seccion

What is the expected output? What do you see instead?

It used to calculate the attack and damage, now it doesn't

What version of the product are you using? On what operating system?

The latest version, Windows XP.

Please provide any additional information below.

This issue doesn't only occur with this particular power. It stopped 
calculating any power's attack and damage output if the power does not have the 
following tags:
<specific name="Attack">
<specific name="Hit">
Powers like "Goring Charge" or "Roots of Stone" have tags like:
<specific name=" Attack">
<specific name=" Hit">
The Character builder calculates these values nonetheless, however, when 
oppened through cbloader.exe it stops making these calculations for some reason.

Original issue reported on code.google.com by [email protected] on 22 Nov 2010 at 4:29

system can not find the file specified

What steps will reproduce the problem?
1.save the loader in C:\Program Files(x86)\Wizards of the Coast\Character 
builder
2.Make a shortcut to the loader on the desktop
3.run the shortcut

What is the expected output? 
CBloader runs
What do you see instead?
could not load file or assembly 'ApplicationUpdate.Client, Version=1.0.0.0, 
Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system 
cannot find the file specified.
When I look in my character builder file I indeed do not have a 
ApplicationUpdate.Client, but rather only a ApplicationUpdate.Client.dll file.

What version of the product are you using? On what operating system?
1.1.2 on windows 7

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 29 Nov 2010 at 11:14

Add the ability to insert nodes with the AppendNodes tag.

Currently all Appended Nodes are placed at the end of an element.  This caused 
issues when trying to append specifics.

This issue is to add some way of inserting a specific (or other node) somewhere 
within the element (probably based on matching another line, as line numbers 
are too unpredictable to be safe).

Please add your thoughts on how to do this within the markup.

Current thoughts include an inside node <after name="Hit">, or something 
similar.

Original issue reported on code.google.com by [email protected] on 23 Dec 2010 at 2:02

Hard patched CB crashes after loading certain .part files.

What steps will reproduce the problem?
Using a hard patched CB version 1.1.2, trying to use certain .part files will 
cause CB to crash during the loading stage.  CBLoader itself shows no errors 
other than the permanently remaining 'Pipeline is not debugging.  Waiting for a 
debug event will hang.' error.  Removing the .part in question allows the CB to 
work fine again.

The specific file cannot be shared here for copyright reasons, but can be found 
for testing purposes if you know where to look on SA ;) The bug seems to be 
down to the changes involved in attempting to make the Hexblade implements 
work, I believe. Unfortunately, I can't currently provide any more data than 
that - the error message provided by the CB is singularly uninformative, simply 
telling me to contact Customer Help.

This does seem to be directly related to the hard patched CB, though, since the 
relevant .part is functional in a CB used without needing the hard patch.

I hope there is enough here to find a solution.  I'll try to do some more 
in-depth bug-hunting tomorrow.

Original issue reported on code.google.com by [email protected] on 10 Dec 2010 at 11:41

Permamerge folder

CBLoader should have a folder for 'stable' .parts, and use them to form an 
intermediate merged file.

This will mean that keeping large, but unchanged parts out of the everyday 
merge process, and cause merge-times to be lower.

Original issue reported on code.google.com by [email protected] on 22 Dec 2010 at 12:39

When main and part are merged, it discards original newline info.

What steps will reproduce the problem?
1. Launching CBLoader.exe
2.
3.

What is the expected output? What do you see instead?
Expected CB display of item/power/feat descriptions should have less newlines. 
Instead, there are multiple additions of newlines 

What version of the product are you using? On what operating system?
V1, Windows 7 64bit

Please provide any additional information below.
On launch, the merging of main and part replaces all original newline data with 
Window's newline format of CR+LF(\n\r). Hence, Character Builder is displaying 
some descriptions with 2 newlines instead of 1.

Original issue reported on code.google.com by [email protected] on 17 Nov 2010 at 4:16

ERROR: Inner Exception: Pipeline is not debugging any processes. Waiting for a debug event will hang.

What steps will reproduce the problem?
1.Start CBloader.
2.Whether a character is loaded or not, when I close the CB I get that error.


What is the expected output? What do you see instead?
I assume there should be no error.

What version of the product are you using? On what operating system?
Just downloaded the CB loader today so 1.1.6 with the WotC zip .part files.

Please provide any additional information below.

It doesn't matter if I start up the CBloader and the quit the CB right away 
after start up, or after loading a character or loading a character and 
changing the character, but when I close the CB that error shows up.

I have attached a cbloader -v log file.

Original issue reported on code.google.com by [email protected] on 21 Jan 2011 at 6:54

Attachments:

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