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This game is going to be a mixture of a fighting game, RPS, and similar concepts to some other games which introduce augments or items that help contribute to your strategy.

License: GNU Lesser General Public License v2.1

HTML 11.51% JavaScript 88.49%

modern-rps-game's Introduction

  • ๐Ÿ‘‹ Hi, Iโ€™m Johnny Cruz III
  • ๐ŸŒฑ Im currently interested in building web applications using React and Vanilla Javascript
  • ๐Ÿ’ž๏ธ Iโ€™m looking to contribute to open source to help other developers while sharpening my own skills
  • ๐Ÿ“ซ If you are looking to reach me I can be contacted at my email: [email protected]

modern-rps-game's People

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modern-rps-game's Issues

Converting code to Classes for more modular code

I would like to clean up the code base and introduce classes for things like drawing sprites, animations, game start, etc. I am open to any input and help doing this! Thanks in advance for your help.

Augment ideas

Hello, I need help with brainstorming ideas for augments that would be used in my RPS game. To give some context augment choices will be provided a few times a game and they will have multiple functions that may change how the rules of RPS work. For instance, here are some examples augments:

"Scorched Earth" - The next time you play rock instead use a molten rock which will now burn straight through paper!
"Double or Nothing" - this round deal double damage to the enemy if you win but double the damage if you lose.
"Iron Will" - "take 50% reduced damage this round"

This are just a few ideas to get you started. I am open to any suggestions and the development of this project is very early so anything goes really. If you really want to go crazy you could try implementing your augment idea into the project :D. Thanks in advance!

problem with animations

As the game currently stands I notice a bug with the Idle animation. It seems to work most of the time but with some times glitch out and the character go blank for a very short period of time. I am not sure what is causing this issue.

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