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raymarch's Introduction

Raymarching Project

A simple project using raymarching and signed distance functions to render 3d scenes

Build

    mkdir build
    cd build
    cmake ..
    make

Sample renders:

torus

dhelix

Todo

  • Unified pipeline from animation to gif file
  • Learn cmake and fix the cmakelists file
  • Command line option
  • Support shadows
  • Add CSG primitives
  • Implement triangle inequality optimization
  • Some sort of spatial binning
  • Allow transformations to be grouped together. ie. group rotate and scale.
  • Figure out a good interpolation solution:
    • Make iterated transformations more efficient (transformations on transformations, instead of transformations on objects)
  • Organize scenes, and general clean up
  • Sit down and actually profile the code

raymarch's People

Contributors

jazwa avatar

Stargazers

Clémence Koh avatar

Watchers

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