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Port audio engine to Ardens' audio engine?

Ardens is a fantastic simulator, complete with audio! ๐Ÿ’– I wonder if it's possible to run the simulator with Ardens' core engine running in WASM? ๐Ÿค”

The idea would be:

  • We have a custom player sketch for the Arduboy that plays music provided
  • The web app would push the song data into the Ardens image (much like he has an editor feature).

SquawkStream library resides outside of React App

Currently the SquawkStream code is outside of the react app (lib/), and this means that every time you want to make a change, you have to kill the dev server and restart it (which in turn runs bin/build.sh to copy the files).

We need to move lib/*.js to src/js and require/include them per the current implementation.

The only exception would be the new web audio node worklet code. This depends on this issue: #4 actually working.

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