Comments (15)
@chipmcdonald Still working on the Reaper bug. I have a couple clues, but I haven't fully got to the bottom of it, probably something related to the hysteresis stability. The relation to unrelated GUIs seems very strange, but DAWs do weird things sometimes, so who knows!
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Hi @Flayzen,
Thanks for trying it out! I haven't been able to recreate the bug on my system (I don't have FL unfortunately). Out of curiosity are you using a version downloaded from the Bin/
folder, or compiled from source?
Thanks,
Jatin
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Hi Flayzen,
I just uploaded a new release with a bunch of fixes. I've tested pretty extensively in Ableton, and it seems pretty robust to pops and clicks. Any information as to how it works on your end would be great!
The new builds can be downloaded here: https://github.com/jatinchowdhury18/AnalogTapeModel/releases/tag/2.1
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I'm using the CHOWTape-Win-2.1.0.zip file from https://github.com/jatinchowdhury18/AnalogTapeModel
I have just tried the new version and sadly it is still emitting occasional loud pops and clicks but this time it's not maxing out the meters.
EDIT: ok something really weird just happened. The plugin was idle and no music was playing, and then it started emitting a weird high pitched noise out of the right speaker. I tried recording it in Edison but when I played it back there was no sound.
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Hi @Flayzen,
I've made some updates on this front! The updated Windows builds can be downloaded here. Please let me know if this is behaving better for you.
Thanks,
Jatin
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Hi
Really nice plugin. Thanks for this.
I have exactly the same Problems under FL20. Very loud pops and sometimes a audiodropout (sometimes both L+R, sometime only one L or R). When I bypass the plug a reactivate, then the audiodropout are gone.
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Hi @Sweet-del,
Thanks for the report! Just to double check was this happening on the most recent release, or on the in-progress build posted in the comment above?
Thanks,
Jatin
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I took the .dll out of the folder under the marker "Code".
I made a record of the Pops and some Pictures in FL. I don't know if this helps to find the mistake. It seems as if the pop comes every "xx" seconds. After inserting the plug everything is fine. No Pops. But when the plug "gets Audio", then the Pops begins. And These Pops are getting louder. You can see it in die Pictures.
I made an Transfer via Dropbox
https://www.dropbox.com/t/9HplFsZCByaubkCf
Edit: Ist not true that the Pops begin with working with Audio data. In the picure I can see a mini Peak before the kick. I didn't realize it before.
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There's been somem updates on this front in the latest release. Please let me know how the new version works for you!
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Hi @jatinchowdhury18 ,
Thanks for the update and the info. I tried the latest release and the Pops/clicks are still there. They are still getting louder and there is the same "time" between the clicks. I tried to locate the clicks and used every Parameter (really every parameter) from Zero to full but the clicks are independent of parameter settings.
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@Sweet-del Thanks for the updated info! I have a guess as to what the issue is, but if you could test something for me that would be very helpful. FL Studio has an option to "Use fixed size buffers" for a plugin. Would you be able to test the plugin with this setting and let me know how it works?
There's some more information on this issue at these links:
- https://forum.image-line.com/viewtopic.php?p=1334949
- https://www.kvraudio.com/forum/viewtopic.php?t=490542
from analogtapemodel.
Wow. Thanks. I think you're on the right way. I tried both settings.
- With "use fixed size buffers" and
- without "use fixed size buffers ".
In a small test (some minutes playing with audio) there are no more cracks by using "use fixed size buffer. Thats fine. Thanks for the info.
I will try it in a big project.
Here are some pictures:
Without:
With:
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Perhaps it works for you too...try "used fixed size buffers" in the tab "detailed settings --> vst wrapper settings --> processing"
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Update:
I tested the function "used fixed size buffers" in a lot of big Projects with a lot of "Chow". And this fix does work perfectly. No more pops and clicks. Everything is fine now.
@jatinchowdhury18 Thanks for support.
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Is there a fix for Reaper? I'm using 2.3 and have the same problem, random "snits" that triggers the auto-muting in Reaper.
Happens on playback, but seems to happen after altering something in an unrelated GUI on a different track, which is curious.
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Related Issues (20)
- [FEATURE] Multichannel processing HOT 4
- [BUG] Labels do not scale with UI HOT 9
- [BUG] Accessibility feedback
- Version 2.11.0 Release Checklist
- [BUG] 2.11.0 LV2 plugin crashes on load HOT 11
- [BUG] 2.11 crashes on x64 Windows HOT 4
- display bug in Reaper HOT 4
- [BUG] CLAP and VST3 do not have same latency compensation. HOT 2
- [BUG] Installation Of VST3 Fails If previous VST3 File Exists HOT 1
- seg fault HOT 1
- [FEATURE] Build command excluding CLAP on building instructions HOT 2
- [BUG] LV2 plugin crashes Ardour. HOT 1
- Freeze Loop[BUG] HOT 2
- [BUG] Rendering freezes in Cubase HOT 4
- [BUG] Found a typo in WowFlutterMenu.cpp
- Crash when using Sink->Lofi preset / Flutter Depth [BUG] HOT 5
- [BUG] Chow Tape blocks Davinci Resolve Studio interactions HOT 4
- [BUG] Some patches ramp up the audio by +30db HOT 3
- [BUG] AAX issues HOT 3
- [BUG] Segfault in Ardour7, AnalogTapeModel LV2 v2.11.1 HOT 3
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