Comments (5)
Hello! Thanks for sharing the bug report. Unfortunately I haven't been able to re-create the crash on any of my systems, although I also don't currently have an Ardour setup to test with.
There's a few other bits of information that would be helpful for the debugging process:
- Would it be possible to share the sample rate and block size being used by the plugin when the crash occurs? I would also be curious to know if the crash still happens at some different sample rates.
- When triggering the crash from the default preset, is there a typical value (or threshold) of the flutter depth that seems to cause the crash?
- Is it possible to trigger the crash from the "Wow" processor rather than flutter?
- Finally, if you're comfortable with building the plugin from source, it might be possible to get a more detailed stack trace, or run the plugin inside a debugger that could provide more clues.
Thanks!
from analogtapemodel.
My tests show that the crash happens only at a samplerate of 192kHz, also with the Wow processor.
I don't have time to generate more reports now, but that information should enable you to reproduce it.
from analogtapemodel.
Okay, I was able to re-create the crash running at the higher sample rate. I've got a fix merged (see #303), which should be in the nightly builds this evening.
from analogtapemodel.
I just tested with the build from develop, it seems that the issue is fixed, no problems so far standalone and in Ardour.
from analogtapemodel.
Okay great! Then I'll close this issue for now.
from analogtapemodel.
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