janwichelmann / aoetechtree Goto Github PK
View Code? Open in Web Editor NEWA new modding-friendly tech tree implementation for Age of Empires II, replacing the old ingame tech tree.
License: MIT License
A new modding-friendly tech tree implementation for Age of Empires II, replacing the old ingame tech tree.
License: MIT License
https://s3.postimg.org/nvd336ifn/Screenshot_18.png
Could you fix this bug, please?
When copying and pasting something, the node background tye will always default to "Research" on the duplicate.
See difference here, AoC vanilla first, then your techtree implementation:
http://i.imgur.com/yUskww4.png
http://i.imgur.com/xpz7LXK.png
Seems like every building has a left border of some pixels - it's probably a simple fix if you know where to look in the code, but I haven't really understood how the whole thing works yet.
Hey Jan, may I request some feature about customeable civilization description. The deaulft of civilization description is ID 20150 on language_x1_p1.dll, Userpatch can change the default of civilization description on their file configuration, but your patch still read ID 20150 for the description.
So, hope you add the new box about change the civilization description ID in "Edit design data" section.
Thanks for your work Jan.
This is more of a request rather than a bug report, but it would be really great to have a scroll bar for the description text to the left of the tech tree. Would allow mods to have even extensive descriptions displayed and readable on all resolutions.
Vanilla behaviour keeps the game paused if it had been paused via F3 before entering the tech tree.
This bug is particularly troublesome in multiplayer, if one player paused the game and another wants to check the tech tree in the meantime, since leaving the tech tree again will mean unpausing the game for everyone.
UP 1.5 allows the vanilla tech tree to support tags such as <b>
or <i>
. These were already part of the original tech tree descriptions, but never actually supported by the unpatched base game. Would be nice to support them here, as well.
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