This is a simple socket server created in Java that allows clients to connect and exchange messages. The server listens on a specified port (default is 1234) and can handle multiple clients concurrently using threads.
To run the server, compile the Server.java file and run the resulting Server.class file:
javac Server.java
java Server
The server will start listening on port 1234 (you can change this by modifying the port variable in the Server.java file). Clients can connect to the server using a telnet client or any other client that supports TCP/IP connections. Once connected, clients can exchange messages with the server by typing them in and pressing enter.
The server is implemented using the Java ServerSocket and Socket classes. The server listens on a specified port using a ServerSocket object, and when a client connects, the ServerSocket returns a new Socket object representing the connection. The server uses a separate thread for each client connection to handle incoming and outgoing messages.
The ClientHandler class is responsible for handling client connections. When a new client connects, a new ClientHandler object is created, which starts a new thread to handle incoming messages. The ClientHandler reads messages from the client using a BufferedReader and writes messages to the client using a PrintWriter.
The Server class is responsible for starting the server and accepting incoming client connections. The Server listens on a specified port using a ServerSocket object and creates a new ClientHandler object for each new client connection. The Server also handles shutting down the server and closing all client connections when the server is stopped.
This is a simple implementation of a socket server and there are many ways it could be improved. Here are some ideas for future improvements:
- Add support for encryption and authentication to improve security.
- Implement a GUI for the server to make it easier to start and stop the server and view connected clients.
- Add support for broadcasting messages to all connected clients.
- Implement a message protocol to ensure messages are received and processed correctly by the server and clients.
- Add support for asynchronous I/O to improve performance and scalability.