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Unit 04 Mini-Project: Hangman Demo

In this activity, you will work with a group to build a game using JavaScript and Web APIs.

Instructions

The completed application should meet the following criteria:

  • As a user, I want to start the game by clicking on a button.

  • As a user, I want to try and guess a word by filling in a number of blanks that match the number of letters in that word.

  • As a user, I want the game to be timed.

  • As a user, I want to win the game when I have guessed all the letters in the word.

  • As a user, I want to lose the game when the timer runs out before I have guessed all the letters.

  • As a user, I want to see my total wins and losses on the screen.

Specifications

  • When a user presses a letter key, the user's guess should be captured as a key event.

  • When a user correctly guesses a letter, the corresponding blank "_" should be replaced by the letter. For example, if the user correctly selects "a", then "a _ _ a _" should appear.

  • When a user wins or loses a game, a message should appear and the timer should stop.

  • When a user clicks the start button, the timer should reset.

  • When a user refreshes or returns to the brower page, the win and loss counts should persist.

๐Ÿ’ก Notes

Refer to the documentation:

๐Ÿ† Bonus

If you have completed this activity, work through the following challenge with your group to further your knowledge:

  • How can you add a reset button to set the win and loss counts back to zero?

Use Google or another search engine to research this.


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