economy-program's People
Forkers
adiack06economy-program's Issues
Cost column is not accurate
needs to store every building with the BuildingEntry, but I cba, so later
Networking for loans + payments
Debt/loans given over time line graph
a line grath of how much country is in bebt and one of how much the countr has given out as loans
MISSING: the whole ship system
would need to vc to explain but like shipyards produce ships see economy v2 or whatever last season was
ERROR: Pir chart makes line chart broken
if you plot a pie chart when you try to plot a line chart it doesnt work you get a almost verticle line
Major refactor needed, a lot of the code is pretty hacked together
maybe rewrite in rust???? (no)
Make a bar above the normal stats bar that show regoinal statisitcs
Population
Jobs
GDP?
Employment rate
miltary factories factories do count for tech for till 3 economic days have passed
it still employs and is still payed for
it would be like a variable somewhere
military factory conversion
civs to mills
48h
one way
pay cost differnce
GDP per capita (+ better bottom of screen display, getting too cluttered)
Compasite graphs
income
expenditure
Show error & retry/cancel if cannot connect to update server
make it so you can't go into the future
FEATUREL:Loan Given tracker
add a thing to loan tab to keep track of what laons a country has given out and at what intrest rate
Selling stuff has the wrong price so store lorentz factor with buildings
implemented, needs review
Loans currently must be integers, make them have 2 decimal places
FEATURE: relativistic prices
prices are realtive to your gdp so if your gdp is larger stuff be more expensive
Selling things doesn't update a lot of stuff
problem
REDO FUEL MOD
LAVA -jet fuel
Petrol - refiniend oil ting my g bruda
DIESEL - oil
New Issue
I have an issue, could you fix it?
MILITARY TRACKER
factory conversion and count tracker would probably be in a military tab along with the dockyard system
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