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antimatterdimensionssourcecode's Introduction

Antimatter Dimensions

Run

To run the game locally, you will need to install Node.js (LTS suggested).

First, run the following command in your terminal (or command line) while being inside the checked out repository:

npm ci

After all the packages are installed, start up the game:

npm run serve

This will make the game served via your localhost, and the playable link will be displayed in your terminal. The server doesn't need to be restarted after you've made changes - just reload the page. The server can occasionally crash, so check your terminal from time to time and run serve again if needed.

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antimatterdimensionssourcecode's Issues

Randomly when you click on the 'respec time studies next eternity' button, it doesn't toggle

This is true even if you keep your mouse on the button the entire time. When it doesn't toggle,

 watch: {
    respec(newValue) {
      player.respec = newValue;
    }
  },

a breakpoint here is not hit. I have no idea why it is hit sometimes and not other times, I'm not experienced with vue.
The import and export buttons don't have this problem. Though notably, those have actual functions that run when you click them. Maybe respec button explicitly calling something would fix the problem, though it would be even better to figure out the underlying cause.

Visual clutter in Effarig tab

Is your feature request related to a problem? Please describe.
The Effarig tab probably shouldn't have anything but the buttons and the reality information (i.e., no glyph sliders, no "highest type will be picked, lowest sacrifices")

Describe the solution you'd like

Glyphs capped unexectedly

Describe the bug
Saturnus had a bug where even after infinitying, his glyphs' effects were capped at level 100 (both in display and in actual effect), even though their level was shown as their actual level, uncapped. This stayed on refresh.

Savefile
https://pastebin.com/qARnBfYQ

Automator bugs

  1. toggle X on/off is undocumented
  2. if you go into an EC you've already beaten (or already reached the intended goal for), it gets stuck (eternity doesn't leave)
  3. 'load X' doesn't work at all. syntax is 'load dfgkjdfjg X', actually.
  4. if I have a script with X lines and I go to a script with more lines, then it only shows the first X line numbers
  5. STUDYIMPORT and IF syntax are undocumented. * is undocumented too.
  6. If you pause the automator during a 'wait time X', the next 'wait time X' completes instantly. For example, the end of my automator has a wait time 30. I pause it during that wait. Later, I reality, and a different part of my automator has a wait time 31 in it. That wait time 31 completes instantly.
  7. (sometimes? always?) If you have a save file where the automator is on/off and load a save file where the automator is off/on, the toggled state of the checkbox is not updated correctly until the next time you refresh.
  8. Missing commands that would be nice: WAIT TT, WAIT TOTALTT, WAIT INGAMETIME, changing what mode the crunch/eternity autobuyers are in (time, amount, X times last)
    • start dilation never starts dilation, rather than attempting and skipping if it can't
  9. unlock dilation freezes permanently if you have already unlocked dilation, so you can't use it to make double sure

[WTF] Graphical corruption

Describe the bug
In Chrome on Windows 10, if you big crunch slow enough to trigger the animation, but the animation is turned off, there's a brief freeze/minor graphical corruption (everything becomes black, sometimes even outside the window) as a Chrome GPU process accumulates memory constantly until the process crashes. (for example, youtube videos in other tabs are now green). it is not related to the animation, I can force it to run in the console and it runs fine. so I am not sure why it happens specifically. it happens on both my home and work computer, and not sure how I'd debug it
@Patashu

TDs aren't doing anything

Describe the bug
Can't pinpoint the source of this, but occasionally, and I'm not sure if it's related to something like switching tabs, production virtually stops. Once every 10 runs or so, and changing almost anything immediately updates it. Had a reality reach 1:12 and immediately go up 40% RM the moment I hit dilate time (which did not in any way increase my EP). Effarig drip looks normal. Looks like TDs might stop producing time crystals?

Savefile
https://pastebin.com/tXFtVY7M

RM/min should use real time

The Reality 1 Reality ago took 4.132e23 years ( 00:01:16 real time ) and gave 1.04e31 reality machines and a level 1060 glyph. 48.07 RM/min

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