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License: MIT License
Savefile
https://pastebin.com/urecaCaW
Describe the bug
This... doesn't seem to happen on a fresh save, but Effarig is the only way in master right now to be able to get to that point without the challenge insta-completing.
Savefile
https://pastebin.com/XFE6sU57
Additional context
Update: Turned off a ton of autobuyers and it's also happening on this save too https://pastebin.com/H3K3c4st
@garnet420 Add details pls
Describe the bug
Can't pinpoint the source of this, but occasionally, and I'm not sure if it's related to something like switching tabs, production virtually stops. Once every 10 runs or so, and changing almost anything immediately updates it. Had a reality reach 1:12 and immediately go up 40% RM the moment I hit dilate time (which did not in any way increase my EP). Effarig drip looks normal. Looks like TDs might stop producing time crystals?
Savefile
https://pastebin.com/tXFtVY7M
Savefile
https://pastebin.com/kimY8HmH
As per Garnet's complaints
Describe the bug
In Chrome on Windows 10, if you big crunch slow enough to trigger the animation, but the animation is turned off, there's a brief freeze/minor graphical corruption (everything becomes black, sometimes even outside the window) as a Chrome GPU process accumulates memory constantly until the process crashes. (for example, youtube videos in other tabs are now green). it is not related to the animation, I can force it to run in the console and it runs fine. so I am not sure why it happens specifically. it happens on both my home and work computer, and not sure how I'd debug it
@Patashu
Which is annoying
That would make a lot of things more reliable
Additional context
I think we talked about this before but now I've seen it in practice and it's somewhat hard to unsee.
@garnet420 Add details pls
This is true even if you keep your mouse on the button the entire time. When it doesn't toggle,
watch: {
respec(newValue) {
player.respec = newValue;
}
},
a breakpoint here is not hit. I have no idea why it is hit sometimes and not other times, I'm not experienced with vue.
The import and export buttons don't have this problem. Though notably, those have actual functions that run when you click them. Maybe respec button explicitly calling something would fix the problem, though it would be even better to figure out the underlying cause.
Savefile
https://pastebin.com/WZuAfvtf
Additional context
Disabling dilation awards TP (no tooltip)
Savefile
https://pastebin.com/MbX589cT
The Reality 1 Reality ago took 4.132e23 years ( 00:01:16 real time ) and gave 1.04e31 reality machines and a level 1060 glyph. 48.07 RM/min
Garnet:
"Last time I tried them, though maybe that's no longer true"
Describe the bug
There seems to be a discrepancy between time being added to my total game time played and time being stored in Enslaved
Savefile
https://pastebin.com/XESCLeb9
Describe the bug
So does "Buy max galaxies every X seconds". This can be replicated by setting the number of seconds to 50.
Describe the bug
Because the currently value is sometimes on a new line, sometimes not. Should just add a line break there
Savefile
https://pastebin.com/0V0fXvNA
Savefile
https://pastebin.com/g5EMdvxt
Additional context
I'm using a "toggle eternity" at the start of my automator script to compensate.
Describe the bug
Saturnus had a bug where even after infinitying, his glyphs' effects were capped at level 100 (both in display and in actual effect), even though their level was shown as their actual level, uncapped. This stayed on refresh.
Savefile
https://pastebin.com/qARnBfYQ
As per Garnet's complaints
Savefile
https://pastebin.com/9nKabnKS
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