CREDIT:
It is a fork from the brilliant neovim-cmake. Since I change too much of it, So I make a new repo to develop it.
๐ฅCMake Tools for Neovim written in pure lua that requires Neovim 0.7+.๐ฅ
The goal of this plugin is to provide a full-featured, convenient, and powerfull workflow for CMake-based projects in Neovim, which just like vscode-cmake-tools for Visual Studio Code.
It uses CMake file api to generate CMake file structure.
It uses terminal to execute targets.
(optional) It uses nvim-dap to debug.
CMake Presets is a "standard" way in cmake to share settings with other people.
Read more about CMake presets from CMake docs.
Attention: If CMake[User]Presets.json
is provided, then CMakeKits.json
or CMakeVariants.[json|yaml]
won't have any effect.
CMake Kits define rules about how to build code. Typically, a kit can include:
- A set of compilers.
- A toolchain file.
Example:
{
"name": "My Compiler Kit",
<!-- For windows if CMakeKits are used as there are default msvc compilers. Ignore if CMakeUserPrests are used. -->
"generator":"Ninja",
"compilers": {
"C": "/usr/bin/gcc",
"CXX": "/usr/bin/g++",
"Fortran": "/usr/bin/gfortran"
}
}
Read more about cmake kits from vscode-cmake-tools docs.
And currently some features are not implemented, see details at TODO section. PR is welcome!
Thanks @toolcreator for supporting CMake Variants which raised by VsCode's CMake Tools.
CMake Variants is a concept of vscode-cmake-tools. It's used to group together and combine a common set of build options.
Read more about cmake variants from vscode-cmake-tools docs.
- Require Neovim (>=0.7)
- Require plenary
- Install it like any other Neovim plugin.
- packer.nvim:
use 'Civitasv/cmake-tools.nvim'
- vim-plug:
Plug 'Civitasv/cmake-tools.nvim'
- packer.nvim:
Command | Description |
---|---|
CMakeGenerate[!] | Generate native makefiles and workspaces that can be used next. Additional arguments will be passed to CMake. eg. Use CMakeGenerate -G MinGW\ Makefiles to specify another generator. |
CMakeBuild | Build target, if not generate makefiles yet, it will automatically invoke CMake , if not select build target, it will automatically invoke CMakeSelectBuildTarget . Additional arguments will be passed to CMake. |
CMakeRun | Run launch target, if not generate makefiles yet, it will automatically invoke CMakeGenerate , if not select launch target, it will automatically invoke CMakeSelectLaunchTarget , if not built, it will automatically invoke CMakeBuild . Additional arguments will be passed to CMakeGenerate and CMakeBuild . |
CMakeDebug | Use nvim-dap to debug launch target, works like CMakeRun |
CMakeLaunchArgs | Set the command line arguments to pass to the selected launch target when running. Each target has it's own set of arguments which are preserved when switching targets. Arguments are split by whitespace, which can be prevented by using \ to escape the whitespace |
CMakeSelectBuildType | Select build type, include "Debug", "Release", "RelWithDebInfo", "MinSizeRel" for default. cmake-tools.nvim also support cmake variants, when "cmake-variants.yaml" or "cmake-variants.json" is provided, it will read configuration from it |
CMakeSelectBuildTarget | Select build target, include executable and library targets |
CMakeSelectLaunchTarget | Select launch target, only include executable targets |
CMakeSelectKit | Select kit defined from CMakeKits.json |
CMakeSelectConfigurePreset | Select configure preset, if CMake[User]Presets.json is provided |
CMakeSelectBuildPreset | Select build preset, if CMake[User]Presets.json is provided |
CMakeOpen | Open CMake console |
CMakeClose | Close CMake console |
CMakeInstall | Install CMake targets. Additional arguments will be passed to CMake. |
CMakeClean | Cleans All targets, intermediates and deps |
CMakeCleanReBuild | Cleans All targets, intermediates and deps and build target & target deps |
CMakeStop | Stop CMake process |
require("cmake-tools").setup {
cmake_command = "cmake",
cmake_build_directory = "",
cmake_build_directory_prefix = "cmake_build_", -- when cmake_build_directory is "", this option will be activated
cmake_generate_options = { "-D", "CMAKE_EXPORT_COMPILE_COMMANDS=1" },
cmake_regenerate_on_save = true, -- Saves CMakeLists.txt file only if mofified.
cmake_soft_link_compile_commands = true, -- if softlink compile commands json file
cmake_build_options = {},
cmake_console_size = 10, -- cmake output window height
cmake_console_position = "belowright", -- "belowright", "aboveleft", ...
cmake_show_console = "always", -- "always", "only_on_error"
cmake_dap_configuration = { name = "cpp", type = "codelldb", request = "launch" }, -- dap configuration, optional
cmake_variants_message = {
short = { show = true },
long = { show = true, max_length = 40 }
}
}
The option cmake_build_directory_prefix
will be activated only when cmake_build_directory
is set to "".
See detailed user scenario from issue #21.
When using multiple compilers, you can specify this in your CMakeKits.json
or cmake-kits.json
file in your root directory. (See the Lualine config below to select the different comiplers from the GUI)
[
{
"name": "Clang_14.0.6_x86_64-w64-windows-gnu",
"generator":"Ninja",
"compilers": {
"C": "path/to/C/Compiler",
"CXX": "path/to/CXX/Compiler"
}
},
{
"name": "Clang_15.0.7_x86_64-pc-windows-msvc",
"generator":"Ninja",
"compilers": {
"C": "path/to/C/Compiler",
"CXX": "path/to/CXX/Compiler"
}
},
{
"name": "VS 17 2022 amd64",
"generator": "Visual Studio 17 2022",
"host_architecture": "x64",
"target_architecture": "x64",
"compilers": {
"C": "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933/bin/Hostx64/x64/cl.exe",
"CXX": "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933/bin//Hostx64/x64/cl.exe"
}
},
]
Currently, we do not have an implementation of vswhere
in lua for kit scanning. However, architectures and hosts and generators can be set as:
{
"name": "VS 17 2022 amd64",
"generator": "Visual Studio 17 2022",
"host_architecture": "x64",
"target_architecture": "x64",
"compilers": {
"C": "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933/bin/Hostx64/x64/cl.exe",
"CXX": "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933/bin//Hostx64/x64/cl.exe"
}
},
For MSVC config in their standard location within Program Files
and Program Files (x86)
. This is a workaround for till auto kit scanning is implemented. (Tweaks to the compiler location might be necessary if installation locations are different from what is shown below.)
All MSVC Config Examples:
Click to expand MSVC Configs
{
"name": "VS 16 2019 amd64",
"generator": "Visual Studio 16 2019",
"host_architecture": "x64",
"target_architecture": "x64",
"compilers": {
"C": "C:/Program Files (x86)/Microsoft Visual Studio/2019/BuildTools/VC/Tools/MSVC/14.29.30133/Hostx64/x64/cl.exe",
"CXX": "C:/Program Files (x86)/Microsoft Visual Studio/2019/BuildTools/VC/Tools/MSVC/14.29.30133/bin/Hostx64/x64/cl.exe"
}
},
{
"name": "VS 16 2019 amd64_x86",
"generator": "Visual Studio 16 2019",
"host_architecture": "x64",
"target_architecture": "win32",
"compilers": {
"C": "C:/Program Files (x86)/Microsoft Visual Studio/2019/BuildTools/VC/Tools/MSVC/14.29.30133/Hostx64/x86/cl.exe",
"CXX": "C:/Program Files (x86)/Microsoft Visual Studio/2019/BuildTools/VC/Tools/MSVC/14.29.30133/bin/Hostx64/x86/cl.exe"
}
},
{
"name": "VS 16 2019 x86",
"generator": "Visual Studio 16 2019",
"host_architecture": "x86",
"target_architecture": "win32",
"compilers": {
"C": "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.29.30133/bin/Hostx86/x86/cl.exe",
"CXX": "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.29.30133/bin/Hostx86/x86/cl.exe"
}
},
{
"name": "VS 16 2019 x86_amd64",
"generator": "Visual Studio 16 2019",
"host_architecture": "x86",
"target_architecture": "x64",
"compilers": {
"C": "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.29.30133/bin/Hostx86/x64/cl.exe",
"CXX": "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.29.30133/bin/Hostx86/x64/cl.exe"
}
},
{
"name": "VS 17 2022 amd64",
"generator": "Visual Studio 17 2022",
"host_architecture": "x64",
"target_architecture": "x64",
"compilers": {
"C": "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933/bin/Hostx64/x64/cl.exe",
"CXX": "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933/bin//Hostx64/x64/cl.exe"
}
},
{
"name": "VS 17 2022 amd64_arm64",
"generator": "Visual Studio 17 2022",
"host_architecture": "x64",
"target_architecture": "arm64",
"compilers": {
"C": "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933/bin/Hostx64/x86/cl.exe",
"CXX": "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933/bin/Hostx64/x86/cl.exe"
}
},
{
"name": "VS 17 2022 amd64_x86",
"generator": "Visual Studio 17 2022",
"host_architecture": "x64",
"target_architecture": "win32",
"compilers": {
"C": "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933/bin/Hostx64/arm64/cl.exe",
"CXX": "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933/bin/Hostx64/arm64/cl.exe"
}
},
{
"name": "VS 17 2022 x86",
"generator": "Visual Studio 17 2022",
"host_architecture": "x86",
"target_architecture": "win32",
"compilers": {
"C": "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933/bin/Hostx86/x86/cl.exe",
"CXX": "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933/bin/Hostx86/x86/cl.exe"
}
},
{
"name": "VS 17 2022 x86_amd64",
"generator": "Visual Studio 17 2022",
"host_architecture": "x86",
"target_architecture": "x64",
"compilers": {
"C": "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933/bin/Hostx86/x64/cl.exe",
"CXX": "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933/bin/Hostx86/x64/cl.exe"
}
},
{
"name": "VS 17 2022 x86_arm64",
"generator": "Visual Studio 17 2022",
"host_architecture": "x86",
"target_architecture": "arm64",
"compilers": {
"C": "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933/bin/Hostx86/arm64/cl.exe",
"CXX": "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933/bin/Hostx86/arm64/cl.exe"
}
}
Exmaples of clang, gcc, clang-cl, and gcc support in windows. You must specify the generator. For example:
{
"name": "Clang_14.0.6_x86_64-w64-windows-gnu",
"generator":"Ninja",
"compilers": {
"C": "C:/mingw64/bin/clang.exe",
"CXX": "C:/mingw64/bin/clang++.exe"
}
},
{
"name": "GCC_12.2.0_15.0.7_x86_64-windows-msvc",
"generator":"MinGW Makefiles",
"compilers": {
"C": "C:/mingw64/bin/gcc.exe",
"CXX": "C:/mingw64/bin/g++.exe"
}
}
More MinGW/Ninja/GCC/Clang/Clang-cl Examples
Click to expand More Examples
{
"name": "Clang_14.0.6_x86_64-w64-windows-gnu",
"generator":"Ninja",
"compilers": {
"C": "C:/mingw64/bin/clang.exe",
"CXX": "C:/mingw64/bin/clang++.exe"
}
},
{
"name": "Clang-cl 14.0.6 x86_64-pc-windows-msvc",
"generator":"Ninja",
"compilers": {
"C": "C:/mingw64/bin/clang-cl.exe",
"CXX": "C:/mingw64/bin/clang-cl.exe"
}
},
{
"name": "Clang_15.0.7_x86_64-pc-windows-msvc",
"generator":"Ninja",
"compilers": {
"C": "C:/Program Files/LLVM/bin/clang.exe",
"CXX": "C:/Program Files/LLVM/bin/clang++.exe"
}
},
{
"name": "Clang_cl_15.0.7_x86_64-pc-windows-msvc",
"generator":"Ninja",
"compilers": {
"C": "C:/Program Files/LLVM/bin/clang-cl.exe",
"CXX": "C:/Program Files/LLVM/bin/clang-cl.exe"
}
},
{
"name": "GCC_12.2.0_15.0.7_x86_64-windows-msvc",
"generator":"MinGW Makefiles",
"compilers": {
"C": "C:/mingw64/bin/gcc.exe",
"CXX": "C:/mingw64/bin/g++.exe"
}
},
{
"name": "GCC_6.3.0_mingw32",
"generator":"Ninja",
"compilers": {
"C": "C:/MinGW/bin/mingw32-gcc.exe",
"CXX": "C:/MinGW/bin/mingw32-g++.exe"
}
},
{
"name": "GCC_8.3.0_x86_64-mingw32",
"generator":"Ninja",
"compilers": {
"C": "C:/Strawberry/c/bin/gcc.exe",
"CXX": "C:/Strawberry/c/bin/g++.exe"
}
},
{
"name": "GCC_9.2.0_x86_64-mingw32",
"generator":"Ninja",
"compilers": {
"C": "C:/MinGW/bin/gcc.exe",
"CXX": "C:/MinGW/bin/g++.exe"
}
},
If you're using clangd or ccls configured through lspconfig you can set your compilation database directory to your active preset build directory by calling a hook in your on_new_config callback.
require('lspconfig').clangd.setup{
on_new_config = function(new_config, new_cwd)
local status, cmake = pcall(require, "cmake-tools")
if status then
cmake.clangd_on_new_config(new_config)
end
end,
}
I've added cmake-tools status in lualine, including Build(when clicked, will invoke CMakeBuild)
, Current Selected Build Target(when clicked, will invoke CMakeSelectBuildTarget)
, Debug(when clicked, will invoke CMakeDebug)
, Run(when clicked, will invoke CMakeRun)
, Current Selected Launch Target(when clicked, will invoke CMakeSelectLaunchTarget)
.
When CMake[User]Presets.json is presented, also including configure preset
, build preset
.
Else, also including variant(build type)
, kit
.
Full Configuration is as follows: (click to expand)
local status_ok, lualine = pcall(require, "lualine")
if not status_ok then
return
end
local cmake = require("cmake-tools")
local icons = require("user.icons")
-- Credited to [evil_lualine](https://github.com/nvim-lualine/lualine.nvim/blob/master/examples/evil_lualine.lua)
local conditions = {
buffer_not_empty = function()
return vim.fn.empty(vim.fn.expand("%:t")) ~= 1
end,
hide_in_width = function()
return vim.fn.winwidth(0) > 80
end,
check_git_workspace = function()
local filepath = vim.fn.expand("%:p:h")
local gitdir = vim.fn.finddir(".git", filepath .. ";")
return gitdir and #gitdir > 0 and #gitdir < #filepath
end,
}
local colors = {
bg = "#202328",
fg = "#bbc2cf",
yellow = "#ECBE7B",
cyan = "#008080",
darkblue = "#081633",
green = "#98be65",
orange = "#FF8800",
violet = "#a9a1e1",
magenta = "#c678dd",
blue = "#51afef",
red = "#ec5f67",
}
local config = {
options = {
icons_enabled = true,
component_separators = "",
section_separators = "",
disabled_filetypes = { "alpha", "dashboard", "Outline" },
always_divide_middle = true,
theme = {
-- We are going to use lualine_c an lualine_x as left and
-- right section. Both are highlighted by c theme . So we
-- are just setting default looks o statusline
normal = { c = { fg = colors.fg, bg = colors.bg } },
inactive = { c = { fg = colors.fg, bg = colors.bg } },
},
},
sections = {
lualine_a = {},
lualine_b = {},
lualine_y = {},
lualine_z = {},
-- c for left
lualine_c = {},
-- x for right
lualine_x = {},
},
inactive_sections = {
lualine_a = {},
lualine_b = {},
lualine_y = {},
lualine_z = {},
lualine_c = { "filename" },
lualine_x = { "location" },
},
tabline = {},
extensions = {},
}
-- Inserts a component in lualine_c at left section
local function ins_left(component)
table.insert(config.sections.lualine_c, component)
end
-- Inserts a component in lualine_x ot right section
local function ins_right(component)
table.insert(config.sections.lualine_x, component)
end
ins_left {
function()
return icons.ui.Line
end,
color = { fg = colors.blue }, -- Sets highlighting of component
padding = { left = 0, right = 1 }, -- We don't need space before this
}
ins_left {
-- mode component
function()
return icons.ui.Evil
end,
color = function()
-- auto change color according to neovims mode
local mode_color = {
n = colors.red,
i = colors.green,
v = colors.blue,
["๏ฟฝ"] = colors.blue,
V = colors.blue,
c = colors.magenta,
no = colors.red,
s = colors.orange,
S = colors.orange,
["๏ฟฝ"] = colors.orange,
ic = colors.yellow,
R = colors.violet,
Rv = colors.violet,
cv = colors.red,
ce = colors.red,
r = colors.cyan,
rm = colors.cyan,
["r?"] = colors.cyan,
["!"] = colors.red,
t = colors.red,
}
return { fg = mode_color[vim.fn.mode()] }
end,
padding = { right = 1 },
}
ins_left {
-- filesize component
"filesize",
cond = conditions.buffer_not_empty,
}
ins_left {
"filename",
cond = conditions.buffer_not_empty,
color = { fg = colors.magenta, gui = "bold" },
}
ins_left { "location" }
ins_left {
"diagnostics",
sources = { "nvim_diagnostic" },
symbols = { error = icons.diagnostics.Error, warn = icons.diagnostics.Warning, info = icons.diagnostics.Information },
diagnostics_color = {
color_error = { fg = colors.red },
color_warn = { fg = colors.yellow },
color_info = { fg = colors.cyan },
},
}
ins_left {
function()
local c_preset = cmake.get_configure_preset()
return "CMake: [" .. (c_preset and c_preset or "X") .. "]"
end,
icon = icons.ui.Search,
cond = function()
return cmake.is_cmake_project() and cmake.has_cmake_preset()
end,
on_click = function(n, mouse)
if (n == 1) then
if (mouse == "l") then
vim.cmd("CMakeSelectConfigurePreset")
end
end
end
}
ins_left {
function()
local type = cmake.get_build_type()
return "CMake: [" .. (type and type or "") .. "]"
end,
icon = icons.ui.Search,
cond = function()
return cmake.is_cmake_project() and not cmake.has_cmake_preset()
end,
on_click = function(n, mouse)
if (n == 1) then
if (mouse == "l") then
vim.cmd("CMakeSelectBuildType")
end
end
end
}
ins_left {
function()
local kit = cmake.get_kit()
return "[" .. (kit and kit or "X") .. "]"
end,
icon = icons.ui.Pencil,
cond = function()
return cmake.is_cmake_project() and not cmake.has_cmake_preset()
end,
on_click = function(n, mouse)
if (n == 1) then
if (mouse == "l") then
vim.cmd("CMakeSelectKit")
end
end
end
}
ins_left {
function()
return "Build"
end,
icon = icons.ui.Gear,
cond = cmake.is_cmake_project,
on_click = function(n, mouse)
if (n == 1) then
if (mouse == "l") then
vim.cmd("CMakeBuild")
end
end
end
}
ins_left {
function()
local b_preset = cmake.get_build_preset()
return "[" .. (b_preset and b_preset or "X") .. "]"
end,
icon = icons.ui.Search,
cond = function()
return cmake.is_cmake_project() and cmake.has_cmake_preset()
end,
on_click = function(n, mouse)
if (n == 1) then
if (mouse == "l") then
vim.cmd("CMakeSelectBuildPreset")
end
end
end
}
ins_left {
function()
local b_target = cmake.get_build_target()
return "[" .. (b_target and b_target or "X") .. "]"
end,
cond = cmake.is_cmake_project,
on_click = function(n, mouse)
if (n == 1) then
if (mouse == "l") then
vim.cmd("CMakeSelectBuildTarget")
end
end
end
}
ins_left {
function()
return icons.ui.Debug
end,
cond = cmake.is_cmake_project,
on_click = function(n, mouse)
if (n == 1) then
if (mouse == "l") then
vim.cmd("CMakeDebug")
end
end
end
}
ins_left {
function()
return icons.ui.Run
end,
cond = cmake.is_cmake_project,
on_click = function(n, mouse)
if (n == 1) then
if (mouse == "l") then
vim.cmd("CMakeRun")
end
end
end
}
ins_left {
function()
local l_target = cmake.get_launch_target()
return "[" .. (l_target and l_target or "X") .. "]"
end,
cond = cmake.is_cmake_project,
on_click = function(n, mouse)
if (n == 1) then
if (mouse == "l") then
vim.cmd("CMakeSelectLaunchTarget")
end
end
end
}
-- Insert mid section. You can make any number of sections in neovim :)
-- for lualine it's any number greater then 2
ins_left {
function()
return "%="
end,
}
-- Add components to right sections
ins_right {
"o:encoding", -- option component same as &encoding in viml
fmt = string.upper, -- I'm not sure why it's upper case either ;)
cond = conditions.hide_in_width,
color = { fg = colors.green, gui = "bold" },
}
ins_right {
"fileformat",
fmt = string.upper,
icons_enabled = false,
color = { fg = colors.green, gui = "bold" },
}
ins_right {
function()
return vim.api.nvim_buf_get_option(0, "shiftwidth")
end,
icons_enabled = false,
color = { fg = colors.green, gui = "bold" },
}
ins_right {
"branch",
icon = icons.git.Branch,
color = { fg = colors.violet, gui = "bold" },
}
ins_right {
"diff",
-- Is it me or the symbol for modified us really weird
symbols = { added = icons.git.Add, modified = icons.git.Mod, removed = icons.git.Remove },
diff_color = {
added = { fg = colors.green },
modified = { fg = colors.orange },
removed = { fg = colors.red },
},
cond = conditions.hide_in_width,
}
ins_right {
function()
local current_line = vim.fn.line(".")
local total_lines = vim.fn.line("$")
local chars = { "__", "โโ", "โโ", "โโ", "โโ", "โ
โ
", "โโ", "โโ", "โโ" }
local line_ratio = current_line / total_lines
local index = math.ceil(line_ratio * #chars)
return chars[index]
end,
color = { fg = colors.orange, gui = "bold" }
}
ins_right {
function()
return "โ"
end,
color = { fg = colors.blue },
padding = { left = 1 },
}
-- Now don't forget to initialize lualine
lualine.setup(config)
I use the ui-select extension for telescope.
Configuration is as follows: (click to expand)
extensions = {
["ui-select"] = {
require("telescope.themes").get_dropdown {
-- even more opts
width = 0.8,
previewer = false,
prompt_title = false,
borderchars = {
{ "โ", "โ", "โ", "โ", "โ", "โ", "โ", "โ" },
prompt = { "โ", "โ", " ", "โ", "โ", "โ", "โ", "โ" },
results = { "โ", "โ", "โ", "โ", "โ", "โค", "โ", "โ" },
preview = { "โ", "โ", "โ", "โ", "โ", "โ", "โ", "โ" },
},
}
},
}
telescope.load_extension("ui-select")
- Support test preset.
- Support package preset.
- Support workflow preset.
- Support condition.
- Some macros not supported yet, see https://github.com/Civitasv/cmake-tools.nvim/blob/20fe7cad58703b579ec894ae150ead9ffd12cbc2/lua/cmake-tools/presets.lua#L142-L158.
- Support Kits scan.
- Support option
preferredGenerator
. - Support option
cmakeSettings
. - Support option
environmentSetupScript
.
- Add help.txt
GPL-3.0 License ยฉ Civitasv
- vscode-cmake-tools is an amazing plugin for CMake-based project in Visual Studio Code, MIT LICENSE.
- Inspired by neovim-cmake which is made by Shatur, GPL-3.0 license.
- plenary, MIT LICENSE.