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realtime-games's Issues

Thank you very much !!!

Good afternoon, Jamie, sorry to clutter this issue, but I have not found another way to say thank you for the answer to my issue in hls.js

Give Sockets a Name

The client and server should tie a name to a player to support game-specific logic like sharing roles in Avalon.

On the client side, local storage would work.
On the server, we could hang it off the socket in a custom data object since that flows everywhere anyway.

Handle game specific logic

Admin should be able to pick a room's game type.

This should change what is sent to the client. Should pick a standardized format for the socket communication so it doesn't get too game specific.

This should make it possible to do Avalon rules like..

Sharing other players roles at the beginning of the game if your character should have access.
This goes along with #1 so that you can identify the player.

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