ISSIE on Hololens
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ISSIE on Hololens
Requires spatial mapping.
Sometimes, the alien will drop in front of the transporter and blowup super sized. This is likely due to the scale up animation running when OnDrop() is called.
We need a refactor where we can stage the game and progress through a series of "stage" objects rather than having a list of booleans and if statements.
We want the user to be able to control the game with simple commands like go. SpeechManager is integrated but does not appear to work. Comparison with the Origami setup (Holographic Academy 101E) may be instructive.
Our backers deserve a credits screen show during the dance party
It would be cool to get the aliens to shoot their guns up in the air and have some additional particle streaming fun.
This would allow us to put the transporter and the door in the right place every time.
The player overall score (count of aliens) plus all the data related to their moves needs to be captured in a single object, stored with an ID.
It would be awesome to have a start screen where the player's email is captured so the results can be put on a leaderboard.
A score bar that shows how you are doing.
We need a panel to show players what exercise they need to do.
Game start should have a 3D ISSIE logo
This would allow the user to control the flow of the game. Not high priority now as we have the countdown clock and that is more the way that interval training rules the class.
Maybe they should drop straight onto a podium beneath the transporter.
To make the door opening look more realistic. Ideally, use an occluding plane from spatial mapping.
The WebSocketsUnity library we used at SpaceApps does not work on UWP/HoloLens. Unity won't even build with it. We need a way to connect over the internet to a server for functions like leaderboards and holographic sharing.
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