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island's Introduction

island

island is a light-weight and low-level creative coding framework.

Getting Started

Clone the repository with git clone --recurse-submodules https://github.com/island-org/island.git in order to pull in the 3rdparty repos.

You can also pull in the 3rdparty repos after cloning the repository with git submodule update --init --recursive.

To generate solutions, you would need premake.

On Windows, you can use the included tools\windows\premake5.exe with premake5 vs2013.

On Ubuntu, tools/linux/premake gmake

sudo apt-get install build-essential libxmu-dev libxi-dev libgl-dev libosmesa-dev libxcursor-dev libxrandr-dev libxinerama-dev

On MacOS, tools/macos/premake xcode4

Examples

Port of a Processing sample to island with most codes kept same.

WIP intergration of stb_tilemap_editor.h and sketch2d.h, a 2d tilemap editor.

ShaderToy in CUDA language.

island's People

Contributors

clems71 avatar vinjn avatar

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island's Issues

How following code use?

May I know how following code use? as you never defin variable cuContext and &cuCtxSetCurrent and so on. Can it compile through?

133 bind.context = cuContext;
134 bind.CtxSetCurrent = &cuCtxSetCurrent;
135 bind.CtxGetCurrent = &cuCtxGetCurrent;
136 bind.EventCreate = &cuEventCreate;
137 bind.EventDestroy = &cuEventDestroy;
138 bind.EventRecord = &cuEventRecord;
139 bind.EventQuery = &cuEventQuery;
140 bind.EventElapsedTime = &cuEventElapsedTime;
141 rmt_BindCUDA(&bind);
142
143 rmt_BindOpenGL();

Thanks,
Alpha

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