Hi there i have problem when open project on my Mac:
Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Is it my laptop problem or shader bug ?
Thank you
I tried importing the project into Unity to give it a try and I'm getting an error on import of the shader. It says "invalid subscript 'normal'" with what I assume is the line of "d3d11 212" to the right of it.
Hiya, as you can see in this image, the density of grass is not affected by the size of the face, which makes certain faces seem much more dense than others, is there some way to fix this?
I tried this project in Unity with Android and iOS platform. It turns out that the mesh renderer didn't work correctly. when inspecting grass shader, it is shown that shader is not supported on this GPU( none of subshaders/fallbacks are suitbale).
Hello, I want to use your shader in my project,because is very cool! I will try make another one by myself using your guide, but now I need really hard and just use your project. Problem is that your material with your shader is turns to pink color without any error, I found that maybe main thing that works wrong is line with "LightMode" = "ForwardBase"? Only colors and rendering dont work, but blades of grass still works very well, because i saw them in wireframe mode. Shader works if //comment line with lightmode and in fragment shader comment all except line return col with some value. What I can do to make shader works like in 2018 version of unity?) Thank you very much! for your work!