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Handling removed obstacles about rtabmap HOT 2 CLOSED

introlab avatar introlab commented on May 19, 2024
Handling removed obstacles

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Comments (2)

matlabbe avatar matlabbe commented on May 19, 2024

Hi,

It handles dynamic objects implicitly when a new node is added in the map, but only for 2D mapping (2D maps). For example, the new laser scan will write over obstacle cells to clean objects removed. If the robot is not moving, the map is not updated though, so the removed object would be still there. For the 3D point cloud, there is no filtering (only temporary if you set <param name="cloud_frustum_culling" type="bool" value="true" for the rtabmap/cloud_map output topic).

rtabmapviz and MapCloud plugin don't do frustum culling. They only keep the latest node in a fixed radius. In rtabmapviz, you can change this setting under 3D rendering panel in Preferences. For MapCloud plugin in RVIZ, there are Node filtering radius and Node filtering angle parameters. For all map output topics from rtabmap node: see map_filter_radius and map_filter_radius parameters.

The octomap can be generated from a service request to rtabmap node: /rtabmap/octomap_full or /rtabmap/octomap_binary services. Or you can connect /rtabmap/cloud_map topic to an octomap_server, for which an octomap will be built again on each map update (so including graph optimization following a loop closure). You may want to tune the output /rtabmap/cloud_map topic to generate less points. See cloud_map related parameters of rtabmap node. Well, the map_assembler node is not required anymore to assemble a point cloud, the rtabmap node does it too as shown above.

cheers

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leftys avatar leftys commented on May 19, 2024

In that case, I will build my own octomap from sensor and location data and use raytracing to clean map from removed obstacles. Loop closure will be probably very expensive and I may have to integrate only some nodes (discard similar ones), but I believe it should be feasible. Thank you!

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