interactiveaudiolab / audealize-plugin Goto Github PK
View Code? Open in Web Editor NEWThis is a Juce-based plugin version of Audealize for a DAW
License: Other
This is a Juce-based plugin version of Audealize for a DAW
License: Other
Override LookAndFeel::drawTabbedButtonBarBackground
Error: JUCE Assertion failure in juce_AU_Wrapper.mm:753
Plugin still runs if "continue program execution" is clicked from within XCode debugger window.
Sounds like the reverberator is introducing discontinuities somewhere. Need to determine where they originate.
This is not a top level priority.
Use juce:PropertiesFile?
Safer, prevents possible memory leaks
Provide a document (maybe in the wiki) that describes the overall code organization in terms of what the code in each folder does. Also, at the top of each file that you developed from scratch, put a paragraph that explains what it is generally for.
If traditional UI is set to visible in one tab, tabs are switched, then traditionalUI is set to invisible from the other tab, ActionBroadcaster will fail to broadcast the change.
When reopening a Logic session, EQ gain and bypass parameter values aren't being recalled correctly.
Parameter members of child AudioProcessors aren't being made visible to plugin host
I've been trying to compile Audealize to extend its functionality, but I'm running into a handful of errors along the way that have prevented me from doing so. There are a mix of errors due to support being dropped by JUCE and others related to permissions.
Here are the first error that I get is:
Error: The i386 architecture is deprecated. You should update your ARCHS build setting to remove the i386 architecture.
It's impossible to proceed from here without using the recommended updated build settings. I allowed Xcode to update the settings and use the new build system. This fixes the previous error but introduces a few more. These are permission based:
unable to write file '/Library/Audio/Plug-Ins/VST3/Audealize.vst3/Contents/Info.plist': fopen(/Library/Audio/Plug-Ins/VST3/Audealize.vst3/Contents/Info.plist, wb): Permission denied (13)
unable to write file '/Library/Audio/Plug-Ins/VST/Audealize.vst/Contents/Info.plist': fopen(/Library/Audio/Plug-Ins/VST/Audealize.vst/Contents/Info.plist, wb): Permission denied (13)
unable to write file '/Library/Audio/Plug-Ins/Components/Audealize.component/Contents/Info.plist': fopen(/Library/Audio/Plug-Ins/Components/Audealize.component/Contents/Info.plist, wb): Permission denied (13)
To remedy this, I tried looking at the build settings in JUCE to update the build directories. I tried changing the following paths in both Debug and Release for macOS build settings.
The goal was to reset these file paths to the defaults, which build to local user library ~/Library/
as opposed to global library /Library/
. To do this, I cleared the fields, which will build to the default path (local user library). Unfortunately, these changes were not persistent, and any time I tried to build or reopened the application, all of the file paths were back to global library, pictured above.
Another thing that I tried to do to fix this was change the build settings in Xcode. When I set the build executable to be AudioPluginHost, I chose to debug at user-level permissions. I switched this to root
permissions, but that did not fix any problems either.
In my searching online, I have been able to confirm that the current errors are a result of JUCE not having access to write to the destination folders. However, the consistent solution I have found is to change the permissions of the destination folders. I have avoided doing this as it would be something that would have to be individually repeated on each cloned instance (I also just don't think that's great of an idea to lower permissions to write to global directories).
At this point, I've been on this trail of fixing the permissions settings, but it is also likely that upgrading the build systems (due to the old ones being unusable) screwed up something deeper and the permissions are just a side effect. It might be worth looking into the build settings changes in case there are any significant problems there.
....make it like a tool tip?
switch to AudioProcessorGraph?
If a word that is the prefix of another word in the trie is selected from the map, the search bar's suggestion popupmenu will pop up and grab mouse focus, interrupting the user if they are dragging the circle around the map.
Would be nice to be able to change the amount of reverb while in the eq panel
Fails 1 channel render Test at 512 frames (JUCE Assertion failure in juce_AudioSampleBuffer.h:233)
Possible fix: create separate function in Reverb.h to process mono input.
In the combined version, it would be nice to know if either the EQ or reverb is on just by looking at the tabs. Having a little icon, or color change for the actual tab would be nice. Especially when you first open the app and both reverb and EQ are on (which I don't think they should both be on by default, as it's confusing).
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.