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License: Other
FSock - simple C#/F# API for communicating async socket clients and servers
License: Other
On Windows tests pass, but on Mono 3.2.8, Arch Linux they do not. Extra tracing reveals that on the server side, socket.ReceiveAsync returns 0 BytesTransferred. Need to investigate further to see if this is library error or something is wrong in Mono.
Support 13/ZMTP - ZeroMQ Message Transport Protocol 1.
Sounds reasonably easy to implement and gets compatibility with ZeroMQ clients and servers. Can be used as a default framed message protocol for FSock.
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