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kf2hud's Introduction

Killing Floor 2 HUD

GitHub all releases

KF 2 HUD for Scrn Balance. Credits to Zedek for original porting and sharing.

  • Edited sources should work as is when extended to scrn, Zedek's will not (they are provided as a reference).
  • Colored parts of hud were edited to white in photoshop so other colors don't mix and pollute when changing with code. Look for (26, 44, 100) RGB values to change color from blue.
  • Added true KF2 font instead of the Elegance font that Zedek had originally.
  • Sharing this since people already ripped everything they needed.

Installation

If you want to enable globally - paste to AutoLoadMutators=. Else make a voting option.

KF2HUD.Mut

Building and Dependancies

Use KF Compile Tool for easy compilation.

EditPackages=ServerPerks
EditPackages=ScrnShared
EditPackages=ScrnBalanceSrv
EditPackages=KF2HUD

Steam workshop

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kf2hud's People

Contributors

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Forkers

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kf2hud's Issues

[Bug]: Game crash with SCRN mod.

Contact Details

No response

What happened?

After kill all zeds on the first round, at the moment of show the trader's path, the game crashes. The game show me this error:

Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 2901 MHz with 3964MB RAM
Video: Intel(R) G41 Express Chipset (2104)

General protection fault!

History: UObject::execClassContext <- (KF2HUD KF-BioticsLab.KF2HUD @ Function KF2HUD.KF2HUD.DrawPortraitSE : 046B) <- UObject::ProcessEvent <- (KF2HUD KF-BioticsLab.KF2HUD, Function KFmod.HUDKillingFloor.PostRender) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-BioticsLab <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Sin título

Relevant log output

No response

Cyrillic support

Please add Cyrillic support. The text currently appears as ~~~~~~~

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